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ModelRenderer.h
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ModelRenderer.h
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/*
* The Simple Earth Project
* Copyright (C) 2022 HueSoft LLC
* Author: Hector Mendoza, hector.mendoza@huesoftllc.com
*
* This file is part of the Simple Earth Project.
*
* The Simple Earth Project is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version
* 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef MODEL_RENDERER_H
#define MODEL_RENDERER_H
#include <QString>
#include "MeshRenderer.h"
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* This class encapsulates the functionality to render a model whose data was
* previously loaded by the Assimp library (assimp.sourceforge.net). It uses
* the Assimp library to fetch vertex data. This class inherits from
* MeshRenderer.
*
* @version 1.1
* @author Hector Mendoza
*/
class ModelRenderer : public MeshRenderer
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
public:
ModelRenderer(const QString& filePath = "");
~ModelRenderer();
void render();//OVERRIDE
const QString& getFilePath() const;
void setFilePath(const QString& filePath);
private:
void recursiveRender(void* scene, void* node, int texture);
QString mFilePath;
};
#endif//MODEL_RENDERER_H