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PathRenderer.cpp
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PathRenderer.cpp
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/*
* The Simple Earth Project
* Copyright (C) 2022 HueSoft LLC
* Author: Hector Mendoza, hector.mendoza@huesoftllc.com
*
* This file is part of the Simple Earth Project.
*
* The Simple Earth Project is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version
* 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <QtOpenGL>
#include "PathRenderer.h"
#include "Utilities.h"
#include "WorldObject.h"
#include "Camera.h"
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Constructor. Calls parent's overloaded constructor.
*/
PathRenderer::PathRenderer() : MeshRenderer()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Destructor.
*/
PathRenderer::~PathRenderer()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
mPoints.clear();
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* OVERRIDE FOR MeshRenderer. Builds the geometry and renders path.
*/
void PathRenderer::render()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
if (mPoints.size() > 0)
{
SimpleVector pointXYZ = mPoints[0];
GeodeticPosition pointGeodetic = Utilities::xyzToGeodetic(pointXYZ);
//only render if first point is not being obscured by the earth
if (!Utilities::checkObscure(Camera::getInstance()->getGeodeticPosition(), pointGeodetic))
{
SimpleColor color = mWorldObject->getColor();
glColor4f(color.red, color.green, color.blue, 1.0f);
glDisable(GL_DEPTH_TEST);
glLineWidth(2.0f);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < mPoints.size(); i++)
{
glVertex3f(mPoints[i].x, mPoints[i].y, mPoints[i].z);
}
glEnd();
glLineWidth(1.0f);
glEnable(GL_DEPTH_TEST);
}
}
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Adds a point to the path.
*
* @param point New point in XYZ coordinates
*/
void PathRenderer::addPoint(SimpleVector point)
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
mPoints.append(point);
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Returns a handle to the point list.
*
* @return Handle to point list
*/
QList<SimpleVector>* PathRenderer::getPoints()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
return &mPoints;
}