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PathRenderer.h
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PathRenderer.h
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/*
* The Simple Earth Project
* Copyright (C) 2022 HueSoft LLC
* Author: Hector Mendoza, hector.mendoza@huesoftllc.com
*
* This file is part of the Simple Earth Project.
*
* The Simple Earth Project is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version
* 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef PATH_RENDERER_H
#define PATH_RENDERER_H
#include "MeshRenderer.h"
#include "globals.h"
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* This class encapsulates the functionality to render a path. A path is a line
* that connects multiple segments. This class inherits from MeshRenderer. Even
* though a path is not really a "mesh", this is done for orthogonality
* purposes.
*
* @version 1.1
* @author Hector Mendoza
*/
class PathRenderer : public MeshRenderer
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
public:
PathRenderer();
~PathRenderer();
void render();//OVERRIDE
void addPoint(SimpleVector point);
QList<SimpleVector>* getPoints();
private:
QList<SimpleVector> mPoints;
};
#endif//PATH_RENDERER_H