/
drawer.go
401 lines (378 loc) · 8.09 KB
/
drawer.go
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package drum
import (
"image/color"
"math/rand"
"github.com/hndada/gosu/draws"
"github.com/hndada/gosu/mode"
)
type StageDrawer struct {
draws.Timer
Highlight bool
Field [2]draws.Sprite
Hint [2]draws.Sprite
}
func (d *StageDrawer) Update(highlight bool) {
d.Ticker()
if d.Highlight != highlight {
d.Timer.Reset()
d.Highlight = highlight
}
}
func (d StageDrawer) Draw(dst draws.Image) {
op := draws.Op{}
op.ColorM.Scale(1, 1, 1, S.FieldOpacity)
d.Field[Idle].Draw(dst, op)
d.Hint[Idle].Draw(dst, draws.Op{})
if d.Highlight || d.Tick < d.MaxTick {
var opField, opHint draws.Op
if d.Highlight {
opField.ColorM.Scale(1, 1, 1, S.FieldOpacity*d.Age())
opHint.ColorM.Scale(1, 1, 1, S.FieldOpacity*d.Age())
} else {
opField.ColorM.Scale(1, 1, 1, S.FieldOpacity*(1-d.Age()))
opHint.ColorM.Scale(1, 1, 1, S.FieldOpacity*(1-d.Age()))
}
opHint.ColorM.ScaleWithColor(ColorYellow)
d.Field[High].Draw(dst, opField)
d.Hint[High].Draw(dst, opHint)
}
}
// Floating-type lane drawer.
type BarDrawer struct {
Time int64
Bars []*Bar
Sprite draws.Sprite
}
func (d *BarDrawer) Update(time int64) {
d.Time = time
}
func (d BarDrawer) Draw(dst draws.Image) {
for _, b := range d.Bars {
pos := b.Speed * float64(b.Time-d.Time)
if pos <= S.maxPosition && pos >= S.minPosition {
s := d.Sprite
s.Move(pos, 0)
s.Draw(dst, draws.Op{})
}
}
}
type ShakeDrawer struct {
draws.Timer
Time int64
Staged *Note
Shake [2]draws.Sprite
}
func (d *ShakeDrawer) Update(time int64, staged *Note) {
d.Ticker()
d.Time = time
if d.Staged != staged {
if d.Staged.HitTick == d.Staged.Tick {
d.Timer.Reset()
}
d.Staged = staged
}
}
func (d ShakeDrawer) Draw(dst draws.Image) {
const (
outer = iota
inner
)
if d.Tick < d.MaxTick {
scale := 1 + 0.25*d.Progress(0, 1)
alpha := 1 - d.Progress(0, 1)
op := draws.Op{}
op.ColorM.Scale(1, 1, 1, alpha)
{
s := d.Shake[outer]
s.MultiplyScale(scale)
s.Draw(dst, op)
}
{
s := d.Shake[inner]
s.MultiplyScale(scale)
s.Draw(dst, op)
}
}
if d.Staged == nil {
return
}
if d.Staged.Time > d.Time {
return
}
{
op := draws.Op{}
scale := 0.25 + 0.75*float64(d.Time-d.Staged.Time)/200
if scale > 1 {
scale = 1
}
op.ColorM.Scale(1, 1, 1, scale)
s := d.Shake[outer]
s.MultiplyScale(scale)
s.Draw(dst, op)
}
{
scale := 1.0
if d.Staged.Tick > 0 {
scale = float64(d.Staged.HitTick) / float64(d.Staged.Tick)
}
s := d.Shake[inner]
s.MultiplyScale(scale)
s.Draw(dst, draws.Op{})
}
}
var (
DotColorReady = color.NRGBA{255, 255, 255, 255} // White.
DotColorHit = color.NRGBA{255, 255, 0, 0} // Transparent.
DotColorMiss = color.NRGBA{255, 0, 0, 255} // Red.
)
type RollDrawer struct {
Time int64
Rolls []*Note
Dots []*Dot
Head [2]draws.Sprite
Tail [2]draws.Sprite
Body [2]draws.Sprite
DotSprite draws.Sprite
}
func (d *RollDrawer) Update(time int64) {
d.Time = time
}
func (d RollDrawer) Draw(dst draws.Image) {
max := len(d.Rolls) - 1
for i := range d.Rolls {
head := d.Rolls[max-i]
if head.Position(d.Time) > S.maxPosition {
continue
}
tail := *head
tail.Time += head.Duration
if tail.Position(d.Time) < S.minPosition {
continue
}
op := draws.Op{}
op.ColorM.ScaleWithColor(ColorYellow)
{
s := d.Body[head.Size]
length := tail.Position(d.Time) - head.Position(d.Time)
s.SetSize(length, s.H())
s.Move(head.Position(d.Time), 0)
s.Draw(dst, op)
}
{
s := d.Head[head.Size]
s.Move(head.Position(d.Time), 0)
s.Draw(dst, op)
}
{
s := d.Tail[tail.Size]
s.Move(tail.Position(d.Time), 0)
s.Draw(dst, op)
}
}
max = len(d.Dots) - 1
for i := range d.Dots {
dot := d.Dots[max-i]
pos := dot.Position(d.Time)
if pos > S.maxPosition || pos < S.minPosition {
continue
}
op := draws.Op{}
switch dot.scored {
case DotReady:
op.ColorM.ScaleWithColor(DotColorReady)
case DotHit:
op.ColorM.ScaleWithColor(DotColorHit)
case DotMiss:
op.ColorM.ScaleWithColor(DotColorMiss)
op.GeoM.Scale(1.5, 1.5)
}
s := d.DotSprite
s.Move(dot.Position(d.Time), 0)
s.Draw(dst, op)
}
}
type NoteDrawer struct {
draws.Timer
Time int64
Notes []*Note
Rolls []*Note
Shakes []*Note
Note [4][2]draws.Sprite
Overlay [2]draws.Animation
}
func (d *NoteDrawer) Update(time int64, bpm float64) {
d.Ticker()
d.Period = int(2 * 60000 / ScaledBPM(bpm))
d.Time = time
}
func (d NoteDrawer) Draw(dst draws.Image) {
const (
modeShake = iota
modeRoll
modeNote
)
for mode, notes := range [][]*Note{d.Shakes, d.Rolls, d.Notes} {
max := len(notes) - 1
for i := range notes {
n := notes[max-i]
pos := n.Position(d.Time)
if pos > S.maxPosition || pos < S.minPosition {
continue
}
note := d.Note[n.Color][n.Size]
op := draws.Op{}
switch mode {
case modeShake:
if n.Time < d.Time {
op.ColorM.Scale(1, 1, 1, 0)
}
case modeRoll:
alpha := pos / 400
if alpha > 1 {
alpha = 1
}
if alpha < 0 {
alpha = 0
}
op.ColorM.Scale(1, 1, 1, alpha)
case modeNote:
if n.scored {
op.ColorM.Scale(1, 1, 1, 0)
}
}
note.Move(pos, 0)
note.Draw(dst, op)
overlay := d.Frame(d.Overlay[n.Size])
overlay.Move(pos, 0)
overlay.Draw(dst, op)
}
}
}
type KeyDrawer struct {
MaxCountdown int
Field draws.Sprite
Keys [4]draws.Sprite
countdowns [4]int
lastPressed []bool
pressed []bool
}
func (d *KeyDrawer) Update(lastPressed, pressed []bool) {
d.lastPressed = lastPressed
d.pressed = pressed
for k, countdown := range d.countdowns {
if countdown > 0 {
d.countdowns[k]--
}
}
for k, now := range d.pressed {
last := d.lastPressed[k]
if !last && now {
d.countdowns[k] = d.MaxCountdown
}
}
}
func (d KeyDrawer) Draw(dst draws.Image) {
d.Field.Draw(dst, draws.Op{})
for k, countdown := range d.countdowns {
if countdown > 0 {
d.Keys[k].Draw(dst, draws.Op{})
}
}
}
type DancerDrawer struct {
draws.Timer
Time int64
Dancer [4]draws.Animation
Mode int
ModeEndTime int64 // It extends when notes are continuously missed.
}
func (d *DancerDrawer) Update(time int64, bpm float64, combo int, miss, hit, high bool) {
d.Ticker()
d.Time = time
period := 4 * 60000 / ScaledBPM(bpm)
d.Period = int(period) // It should be updated even in constant mode.
mode := d.Mode
switch {
case miss:
mode = DancerNo
d.ModeEndTime = time + int64(4*period)
case combo >= 50 && combo%50 == 0:
mode = DancerYes
d.ModeEndTime = time + int64(period)
case d.Time >= d.ModeEndTime, d.Mode == DancerNo && hit:
if high {
mode = DancerHigh
} else {
mode = DancerIdle
}
}
if d.Mode != mode {
if time < 0 && combo == 0 && !miss { // No update before start.
return
}
d.Timer.Reset()
d.Mode = mode
}
}
func (d DancerDrawer) Draw(dst draws.Image) {
d.Frame(d.Dancer[d.Mode]).Draw(dst, draws.Op{})
}
type JudgmentDrawer struct {
draws.Timer
Animations [3][2]draws.Animation
judgment mode.Judgment
big bool
startRadian float64
radian float64
}
func (d *JudgmentDrawer) Update(j mode.Judgment, big bool) {
d.Ticker()
if !!j.IsBlank() {
return
}
d.Timer.Reset()
d.judgment = j
d.big = big
if j.Is(Miss) {
d.startRadian = (5*rand.Float64() - 2.5) / 24
d.radian = d.startRadian
}
}
func (d JudgmentDrawer) Draw(dst draws.Image) {
if d.IsDone() || d.judgment.Window == 0 {
return
}
var s draws.Sprite
for i, j := range Judgments {
if d.judgment.Is(j) {
if d.big {
s = d.Frame(d.Animations[i][Big])
} else {
s = d.Frame(d.Animations[i][Regular])
}
break
}
}
op := draws.Op{}
age := d.Age()
if bound := 0.25; age < bound {
s.MultiplyScale(1.2 - 0.2*d.Progress(0, bound))
alpha := 0.5 + 0.5*d.Progress(0, bound)
op.ColorM.Scale(1, 1, 1, alpha)
}
if bound := 0.75; age > bound {
alpha := 1 - d.Progress(bound, 1)
op.ColorM.Scale(1, 1, 1, alpha)
}
if d.judgment.Is(Miss) {
if bound := 0.5; age >= bound {
scale := 1 + 0.6*d.Progress(bound, 1)
d.radian = d.startRadian * scale
}
sw, sh := s.SrcSize().XY()
op.GeoM.Translate(-sw/2, -sh/2)
op.GeoM.Rotate(d.radian)
op.GeoM.Translate(sw/2, sh/2)
}
s.Draw(dst, op)
}