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Implement correct 3D geometry #26

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8 tasks
hnkb opened this issue Oct 5, 2019 · 0 comments
Open
8 tasks

Implement correct 3D geometry #26

hnkb opened this issue Oct 5, 2019 · 0 comments

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@hnkb
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hnkb commented Oct 5, 2019

  • Fix camera and shaders to use correct geometry for transformation matrixes and cameras, so that objects work as expected without stupid transpose
  • Add option for orthogonal camera (is XMMatrixOrthographicRH() useful?)

Camera control class

  • Extendable object structure for different view/cameras
  • Set up camera event handler for mouse to rotate around origin
  • Keyboard controls for camera
  • Panning with mouse and keyboard
  • Rotation with support for changing up direction?
  • Rotation to choose axis point and/or axis vector to rotate around
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