-
Notifications
You must be signed in to change notification settings - Fork 0
/
core.lua
237 lines (218 loc) · 7.06 KB
/
core.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
local addon, ns = ...
local cfg = ns.cfg
local util = ns.util
local pinfo = {
class = string.upper(select(2, UnitClass('player'))),
}
local function genStyle(self)
util.init(self)
util.gen_hpbar(self)
util.gen_hpstrings(self)
util.gen_ppbar(self)
end
--the player style
local function CreatePlayerStyle(self)
self.width = 250
self.height = 25
self.scale = 0.8
self.mystyle = "player"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
if IsAddOnLoaded("oUF_TotemBar") and pinfo.class == "SHAMAN" then
mmsize,_ = Minimap:GetSize()
bsize = mmsize / 4 - 6
self.TotemBar = {}
for i = 1, 4 do
self.TotemBar[i] = CreateFrame("StatusBar", nil, self)
self.TotemBar[i]:SetHeight(bsize)
self.TotemBar[i]:SetWidth(bsize)
if (i == 1) then
self.TotemBar[i]:SetPoint("LEFT", Minimap, "TOP", -((bsize+3)*2), (bsize/2)+15)
else
self.TotemBar[i]:SetPoint("TOPLEFT", self.TotemBar[i-1], "TOPRIGHT", 4, 0)
end
self.TotemBar[i]:SetStatusBarTexture(cfg.statusbar_texture)
self.TotemBar[i]:SetMinMaxValues(0, 1)
self.TotemBar[i].Destroy = true
self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, "BORDER")
self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
self.TotemBar[i].bg:SetTexture(cfg.statusbar_texture)
self.TotemBar[i].bg.multiplier = 0.4
end
end
if(pinfo.class == "DRUID") then
self.DruidMana = CreateFrame('StatusBar', nil, self)
self.DruidMana:SetWidth(120)
self.DruidMana:SetHeight(15)
self.DruidMana:SetBackdrop({
bgFile = cfg.backdrop_texture,
edgeFile = cfg.backdrop_edge_texture,
tile = false,
tileSize = 0,
edgeSize = 3,
insets = {
left = 0,
right = 0,
top = 0,
bottom = 0,
}
})
self.DruidMana:SetBackdropColor(0,0,0.5,0.6)
self.DruidMana:SetBackdropBorderColor(0,0,0,0.4)
self.DruidMana:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT",0,-15)
self.DruidMana:SetStatusBarTexture(cfg.statusbar_texture)
self.DruidMana:SetStatusBarColor(0.3, 0.3, 1)
self.DruidMana:Show()
self.DruidMana:SetScript("OnUpdate", function() util.DruidManaOnUpdate(self) end)
end
end
--the target style
local function CreateTargetStyle(self)
--style specific stuff
self.width = 250
self.height = 25
self.scale = 0.8
self.mystyle = "target"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorTapping = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
util.createDebuffs(self)
end
--the tot style
local function CreateToTStyle(self)
--style specific stuff
self.width = 150
self.height = 25
self.scale = 0.8
self.mystyle = "tot"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorTapping = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
util.createDebuffs(self)
end
--the focus style
local function CreateFocusStyle(self)
--style specific stuff
self.width = 180
self.height = 25
self.scale = 0.8
self.mystyle = "focus"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
util.createDebuffs(self)
end
--the pet style
local function CreatePetStyle(self)
--style specific stuff
self.width = 125
self.height = 15
self.scale = 0.8
self.mystyle = "pet"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
util.createDebuffs(self)
end
--the party style
local function CreatePartyStyle(self)
--style specific stuff
self.width = 180
self.height = 25
self.scale = 0.8
self.mystyle = "party"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
util.createDebuffs(self)
end
--the raid style
local function CreateRaidStyle(self)
--style specific stuff
self.width = 130
self.height = 25
self.scale = 0.8
self.mystyle = "raid"
genStyle(self)
self.Health.frequentUpdates = true
self.Health.colorDisconnected = true
self.Health.colorHappiness = true
self.Health.colorClass = true
self.Health.colorReaction = true
self.Health.colorHealth = true
self.Health.bg.multiplier = 0.3
self.Power.colorPower = true
self.Power.bg.multiplier = 0.3
end
-- Register
oUF:RegisterStyle("oUF_RistrettoPlayer", CreatePlayerStyle)
oUF:SetActiveStyle("oUF_RistrettoPlayer")
oUF:Spawn("player", "RistrettoPlayerFrame"):SetPoint("CENTER", UIParent, "CENTER", cfg.player_loc.x, cfg.player_loc.y)
oUF:RegisterStyle("oUF_RistrettoTarget", CreateTargetStyle)
oUF:SetActiveStyle("oUF_RistrettoTarget")
oUF:Spawn("target", "RistrettoTargetFrame"):SetPoint("CENTER", UIParent, "CENTER", cfg.target_loc.x, cfg.target_loc.y)
oUF:RegisterStyle("oUF_RistrettoToT", CreateToTStyle)
oUF:SetActiveStyle("oUF_RistrettoToT")
oUF:Spawn("targettarget", "RistrettoToTFrame"):SetPoint("CENTER", UIParent, "CENTER", cfg.tot_loc.x, cfg.tot_loc.y)
oUF:RegisterStyle("oUF_RistrettoFocus", CreateFocusStyle)
oUF:SetActiveStyle("oUF_RistrettoFocus")
oUF:Spawn("focus", "RistrettoFocusFrame"):SetPoint("BOTTOMLEFT", RistrettoTargetFrame, "TOPRIGHT", 15,15)
oUF:RegisterStyle("oUF_RistrettoPet", CreatePetStyle)
oUF:SetActiveStyle("oUF_RistrettoPet")
oUF:Spawn("pet", "RistrettoPetFrame"):SetPoint("TOPLEFT", RistrettoPlayerFrame, "BOTTOMLEFT", 0, -21)
oUF:RegisterStyle("oUF_RistrettoParty", CreatePartyStyle)
oUF:SetActiveStyle("oUF_RistrettoParty")
local party = oUF:SpawnHeader("oUF_Party", nil, "party", "showParty", true, "showPlayer", true, "yOffset", -50)
party:SetPoint("TOPLEFT", 70, -20)
oUF:RegisterStyle("oUF_RistrettoRaid", CreateRaidStyle)
oUF:SetActiveStyle("oUF_RistrettoRaid")
local raid = {}
for i = 1, NUM_RAID_GROUPS do
raid[i] = oUF:SpawnHeader("oUF_Raid"..i, nil, "raid", "groupFilter", i, "showRaid", true, "yOffSet", -20)
if i == 1 then
raid[i]:SetPoint("TOPLEFT", 10, -20)
else
raid[i]:SetPoint("TOPLEFT", raid[i-1], "TOPRIGHT", -15, 0)
end
end