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VDev.md

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VDev

Properties

Name Type Description Notes
Guid string
Name string
Type string
Path NullableString
Status string
Children Pointer to []Device [optional]

Methods

NewVDev

func NewVDev(guid string, name string, type_ string, path NullableString, status string, ) *VDev

NewVDev instantiates a new VDev object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewVDevWithDefaults

func NewVDevWithDefaults() *VDev

NewVDevWithDefaults instantiates a new VDev object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetGuid

func (o *VDev) GetGuid() string

GetGuid returns the Guid field if non-nil, zero value otherwise.

GetGuidOk

func (o *VDev) GetGuidOk() (*string, bool)

GetGuidOk returns a tuple with the Guid field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetGuid

func (o *VDev) SetGuid(v string)

SetGuid sets Guid field to given value.

GetName

func (o *VDev) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *VDev) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *VDev) SetName(v string)

SetName sets Name field to given value.

GetType

func (o *VDev) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *VDev) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *VDev) SetType(v string)

SetType sets Type field to given value.

GetPath

func (o *VDev) GetPath() string

GetPath returns the Path field if non-nil, zero value otherwise.

GetPathOk

func (o *VDev) GetPathOk() (*string, bool)

GetPathOk returns a tuple with the Path field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPath

func (o *VDev) SetPath(v string)

SetPath sets Path field to given value.

SetPathNil

func (o *VDev) SetPathNil(b bool)

SetPathNil sets the value for Path to be an explicit nil

UnsetPath

func (o *VDev) UnsetPath()

UnsetPath ensures that no value is present for Path, not even an explicit nil

GetStatus

func (o *VDev) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *VDev) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *VDev) SetStatus(v string)

SetStatus sets Status field to given value.

GetChildren

func (o *VDev) GetChildren() []Device

GetChildren returns the Children field if non-nil, zero value otherwise.

GetChildrenOk

func (o *VDev) GetChildrenOk() (*[]Device, bool)

GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChildren

func (o *VDev) SetChildren(v []Device)

SetChildren sets Children field to given value.

HasChildren

func (o *VDev) HasChildren() bool

HasChildren returns a boolean if a field has been set.

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