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Applying a generated motion on a generated avatar #9

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RandomUser999x opened this issue Aug 16, 2022 · 2 comments
Open

Applying a generated motion on a generated avatar #9

RandomUser999x opened this issue Aug 16, 2022 · 2 comments

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@RandomUser999x
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Hello,

I am not able to understand how to apply a generated motion on a an avatar I generated.

I want to be able get something like: "A skinny ninja that is raising both arms" that you had in the example.

I understand how to generate a skinny ninja, and how to generate a generic man that is raising both arms - but how do I get a skinny ninja that is raising both arms?

Thank you.

@Superbia-zyb
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Maybe use the Avatar2FBX code foder?The Avatar2FBX/export_fbx.py can accept both the mesh.ply and the pose.npy。This is just a guess because i haven't run the code。I hope it useful~

@sx1999
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sx1999 commented Nov 22, 2023

I also encountered the same problem, how did you solve it?

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