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A client can create their own 32x64 player texture and send it to the server so that everyone can see their skin.
My idea is to extend or separate the Entity struct to point to a texture, a network command requests or sends a player skin to and from the server. Skins should be sent in RBG24 format to avoid potential corrupted/malicious images.
The text was updated successfully, but these errors were encountered:
A client can create their own 32x64 player texture and send it to the server so that everyone can see their skin.
My idea is to extend or separate the Entity struct to point to a texture, a network command requests or sends a player skin to and from the server. Skins should be sent in RBG24 format to avoid potential corrupted/malicious images.
The text was updated successfully, but these errors were encountered: