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Reflection problem #92

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VinAr22 opened this issue May 8, 2020 · 4 comments
Closed

Reflection problem #92

VinAr22 opened this issue May 8, 2020 · 4 comments

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@VinAr22
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VinAr22 commented May 8, 2020

Hello! I updated the ray tracing version from 0.9.0 to 0.9.1 and got some reflection problems on my model. It seems that reflections are not projected onto the model properly and have an offset on the model.

Please, see below

v0.9.1
0 9 1 right

v0.9.0
0 9 0 right

v0.9.1
0 9 1 left shadow
0 9 1 left

v0.9.0
0 9 0 left shadow
2

Top projection. Its just the plane 1000x1000, but reflects like rectangle
0 9 1 top

p.s.
do not pay attention to different exposures, I change it manually

@jaxry
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jaxry commented May 8, 2020

Thanks for submitting this issue. It looks like it might be the same as #90. Weirdly enough, the test scene has several specular materials, but the bug isn't present there.

I think 0324fef could somehow be the culprit. Would you be able to share that scene as a GLTF (using the GLTFExporter perhaps)? I could try debugging it, unless you have some clues as to what's going on?

@VinAr22
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VinAr22 commented May 8, 2020

Yes, I will try to create a sample scene tomorrow. Thanks for the response!

@jaxry
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jaxry commented May 8, 2020

I'm experiencing the issue on the readme example scene as well, so no GLTF necessary 👍 . I'll get to the bottom of it.

@VinAr22
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VinAr22 commented May 11, 2020

Hello @jaxry ! New update works fine.

@VinAr22 VinAr22 closed this as completed May 11, 2020
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