/
CombatArea.cs
71 lines (55 loc) · 2.27 KB
/
CombatArea.cs
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namespace Assets.Scripts.CombatArea
{
using System;
using System.Collections;
using System.Collections.Generic;
using Jundroo.SimplePlanes.ModTools;
using SimplePlanesReflection.Assets.Scripts.Parts.Targeting;
using UnityEngine;
public class CombatArea : MonoBehaviour
{
[SerializeField]
private Vector3 _combatCenter = new Vector3(0,0,0);
[SerializeField]
private int _combatRadius = 20000;
[SerializeField]
private int _warningRadius = 15000;
[SerializeField]
private float _allowTime = 20;
[SerializeField]
private float TimeRemaining = 20;
private string _combatArea;
protected virtual void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(_combatCenter, _combatRadius);
Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(_combatCenter, _warningRadius);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
float distance = (_combatCenter - ServiceProvider.Instance.GameWorld.FloatingOriginOffset - ServiceProvider.Instance.PlayerAircraft.MainCockpitPosition).magnitude;
if (distance > _warningRadius && distance < _combatRadius && !ServiceProvider.Instance.PlayerAircraft.CriticallyDamaged)
{
ServiceProvider.Instance.GameWorld.ShowStatusMessage("Return to the battlefield!", 1);
}
if (distance > _combatRadius && !ServiceProvider.Instance.PlayerAircraft.CriticallyDamaged)
{
TimeRemaining = TimeRemaining - Time.deltaTime;
ServiceProvider.Instance.GameWorld.ShowStatusMessage(string.Format("Return to the battlefield! ({0:N1})",TimeRemaining),1);
if (TimeRemaining < 0)
{
ServiceProvider.Instance.GameWorld.CreateExplosion(ServiceProvider.Instance.PlayerAircraft.MainCockpitPosition, 100);
}
}
else
{
TimeRemaining = _allowTime;
}
}
}
}