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talkbox.py
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talkbox.py
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#!/usr/bin/env python
"""talkbox.py: Trigger script for the TalkBox."""
import os
import time
import pygame
import json
import math
import glob
import evdev
from asyncore import file_dispatcher, loop
import RPi.GPIO as GPIO
import mpr121
# Some constants
LMC = 0
RMC = 1
SCRU = 2
SCRD = 3
# Initialize the mouse - count on only one mouse being plugged in
paths = glob.glob('/dev/input/by-path/*-event-mouse')
dev = None
if(len(paths) > 0):
dev = evdev.InputDevice(paths[0])
print "Using device ", paths[0]
# Simplest to manage as globals in such a small script
sound_index = 0
volume_level = .60
def get_soundsets(soundset_dir):
"Get relevant soundsets configurations contained in soundset_dir path."
soundsets = []
CONF_JSON = 'soundconf.json'
soundset_dirs = ['/home/pi/TalkBox/sounds']
for root, dirs, files in os.walk(soundset_dir):
if CONF_JSON in files and not 'example' in root:
soundconf = json.load(open(root + os.sep + CONF_JSON, 'r'))
soundconf['rootdir'] = root
soundsets.append(soundconf)
soundsets.sort()
return soundsets
def next_soundset():
global sound_index
sound_index = (sound_index + 1) % len(soundsets)
sounds = extract_sound(soundsets[sound_index])
soundset_filename = soundsets[sound_index]['rootdir'] + os.sep + soundsets[sound_index]['soundset_filename']
create_sound(soundset_filename).play()
return sounds
def prev_soundset():
global sound_index
sound_index = (sound_index - 1) % len(soundsets)
sounds = extract_sound(soundsets[sound_index])
soundset_filename = soundsets[sound_index]['rootdir'] + os.sep + soundsets[sound_index]['soundset_filename']
create_sound(soundset_filename).play()
return sounds
def extract_sound(soundset):
sounds = {}
for key, value in soundset['sounds'].iteritems():
sound = create_sound(soundset['rootdir'] + os.sep + value['filename'])
sounds[int(key)] = sound
return sounds
def inc_volume(sounds):
global volume_level
volume_level = min(1.0, volume_level + 0.1)
for sound in sounds.values():
sound.set_volume(volume_level)
pop_sound.set_volume(volume_level)
pop_sound.play()
return sounds
def dec_volume(sounds):
global volume_level
volume_level = max(0.0, volume_level - 0.1)
for sound in sounds.values():
sound.set_volume(volume_level)
pop_sound.set_volume(volume_level)
pop_sound.play()
return sounds
def create_sound(sound_path):
sound = pygame.mixer.Sound(sound_path)
sound.set_volume(volume_level)
return sound
# Use GPIO Interrupt Pin
GPIO.setmode(GPIO.BOARD)
GPIO.setup(7, GPIO.IN, pull_up_down=GPIO.PUD_UP)
# Use mpr121 class for everything else
mpr121.TOU_THRESH = 0x30
mpr121.REL_THRESH = 0x33
mpr121.setup(0x5a)
# User pygame for sounds
pygame.mixer.pre_init(44100, -16, 12, 512)
pygame.init()
pop_sound = create_sound('/home/pi/TalkBox/sounds/pop.wav')
soundsets = get_soundsets('/home/pi/TalkBox/sounds')
# TODO soundsets = soundsets + get_soundsets('/path/to/USB/mount')
sounds = next_soundset()
def handleTouch(channel):
touchData = mpr121.readWordData(0x5a)
for i in xrange(12):
if (touchData & (1<<i)):
#print( 'Pin ' + str(i) + ' was just touched')
sounds[i].play()
else:
pass
GPIO.add_event_detect(7, GPIO.FALLING, callback=handleTouch)
# Each click is two events (push down and push up). This is to ensure one action per two events.
rem_events = {LMC: 0, RMC: 0, SCRU: 0, SCRD: 0}
def handleMouse(events):
global sounds
global rem_events
relevant_events = []
try:
for event in events:
if event.code == evdev.ecodes.ecodes['BTN_LEFT']:
rem_events[LMC] = rem_events[LMC] + 1
elif event.code == evdev.ecodes.ecodes['BTN_RIGHT']:
rem_events[RMC] = rem_events[RMC] + 1
elif event.code == evdev.ecodes.ecodes['REL_WHEEL'] and event.value == 1:
rem_events[SCRU] = rem_events[SCRU] + 1
elif event.code == evdev.ecodes.ecodes['REL_WHEEL'] and event.value == -1:
rem_events[SCRD] = rem_events[SCRD] + 1
if (rem_events[LMC] > 1):
sounds = prev_soundset()
rem_events[LMC] = rem_events[LMC] % 2
elif (rem_events[RMC] > 1):
sounds = next_soundset()
rem_events[RMC] = rem_events[RMC] % 2
elif (rem_events[SCRD] > 1):
sounds = dec_volume(sounds)
rem_events[SCRD] = rem_events[SCRD] % 2
elif (rem_events[SCRU] > 1):
sounds = inc_volume(sounds)
rem_events[SCRU] = rem_events[SCRU] % 2
except:
pass
class InputDeviceDispatcher(file_dispatcher):
def __init__(self, device):
self.device = device
file_dispatcher.__init__(self, device)
def recv(self, ign=None):
return self.device.read()
def handle_read(self):
handleMouse(self.recv())
if (dev != None):
InputDeviceDispatcher(dev)
loop()
else:
while True:
# just a hacky way to run an infinite loop without 100% cpu usage
time.sleep(9001)