Skip to content
This repository has been archived by the owner on Jul 14, 2023. It is now read-only.

Targetable Issue #9

Closed
Hollowcard565 opened this issue Dec 7, 2021 · 2 comments
Closed

Targetable Issue #9

Hollowcard565 opened this issue Dec 7, 2021 · 2 comments

Comments

@Hollowcard565
Copy link

The offsets are correct and the orb walker is doing fine but it currently does not attack. I was digging deep in to the code but to no avail, I don't have any idea why is it not working. If in the future this happens again, what would I need to look in to the code and change it?

@hrt
Copy link
Owner

hrt commented Dec 7, 2021

start the script after you're in game

@Hollowcard565
Copy link
Author

I fixed it! "windup_time = base_windup_time + ((attack_time * windup_percent) - base_windup_time) * (1+windup_modifier)"
by removing the () and 1+ so it's just like this " * windup modifier "

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants