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It is a MonoGame test project, but to be specific it is a roguelike. Maybe 2D is my thing... Ha, ha, ha.

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#2D Game Engine test

  • 2D tilemap

  • Tick/turn-based time progression, probably swappable to a realtime system instead

  • Level generation (spanning tree based for rooms, possibly more types later?)

  • Yet another usecase for that amazing GUI library I am writing (which is TOTALLY almost ready to be a standalone)

  • I made all of the "art" for it, so it is good spriting practice

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It is a MonoGame test project, but to be specific it is a roguelike. Maybe 2D is my thing... Ha, ha, ha.

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