Library of contextual bandits algorithms
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README.md

BanditLib

This repo contains the implementation of serveral contextual bandits algorithm, including CoLin, hLinUCB, factorUCB, GOB.Lin, LinUCB, HybridLinUCB, PTS, and UCBPMF. CoLin, hLinUCB and factorUCB are our proposed algorithms published in [1], [2], [3], [4].

##Usage Run the simulator: python Simulation.py --alg XXX where parameter alg represents the name of algorithm.

Run with different parameters: python Simulation.py --alg XXX --contextdim XX --userNum XX --Sparsity XX --NoiseScale XX --matrixNoise XX --hiddendim XX where --contextdim stands for dimension of contextual features; --userNum stands for the number of users simulated in the simulator. Each user is associated with a preference parameter, which is known to the environment but not to the algorithms. In simulator, we can choose to simulate users every time we run the program or simulate users once, save it to 'Simulation_MAB_files', and keep using it. --Sparsity stands for the sparsity level of the user graph. Sparsity XX means to only maintain the top XX most connected users. Sparsity should be smaller than userNum, when equal to userNum, the graph is a full connected graph' --hiddendimstands for dimension of hidden features. This parameter is specifically for the algorithms that can estimate hidden features, such as hLinUCB, PTS. For all the other contextual bandit algorithms, the default setting for this parameter should be 0.

##Usage of the simulator in the r2bandit setting [4]: Run the simulator for r2bandit: python Simulation_r2bandit.py --alg all --NoiseScale 0.001 --userNum 1 --ReturnThreshold 0.1 --FutureWeight 1

in which --NoiseScale stands for standard derivation of gaussian noise in environment's feedback to algorithm; --userNum stands for the number of users simulated in the simulator. Each user is associated with two sets of preference parameters (one set of parameter controls immediate click and another controls user's return time), which are known to the environment but not to the algorithms. In simulator, we can choose to simulate users every time we run the program or simulate users once, save it to 'Simulation_MAB_files', and keep using it. --ReturnThreshold stands for the thershold to define whether a user return or not (defined as tau in the paper [4]) --FutureWeightstands for weight on the potential future clicks. If this parameter is not specificed, the algorithm will use an auto-computed weight (see the difference between r2bandit and naive-r2bandit).

For example: python Simulation_r2bandit.py --alg all --NoiseScale 0.001 --ReturnThreshold 0.1 --FutureWeight 1 --userNum 1

##Algorithms' details LinUCB: A state-of-art contextual bandit algorithm. It select arms based on an upper confidence bound of the estimated reward with given context vectors. LinUCB assume that users/bandits' parameters are independent with each other. And LinUCB only works with the observed features and does not consider hidden features.

CoLin: A collaborative contextual bandit algorithm which explicitly models the underlying dependency among users/bandits. In CoLin, a weighted adjacency graph is constructed, where each node represents a contextual bandit deployed for a single user and the weight on each edge indicates the influence between a pair of users. Based on this dependency structure, the observed payoffs on each user are assumed to be determined by a mixture of neighboring users in the graph. Bandit parameters over all the users are estimated in a collaborative manner: both context and received payoffs from one user are prorogated across the whole graph in the process of online updating. CoLin establishes a bridge to share information among heterogenous users and thus reduce the sample com- plexity of preference learning. We rigorously prove that our CoLin achieves a remarkable reduction of upper regret bound with high probability, comparing to the linear regret with respect to the number of users if one simply runs independent bandits on them (LinUCB).

hLinUCB: A contextual bandit algorithm with hidden feature learning, in which hidden features are explicitly introduced in our reward generation assumption, in addition to the observable contextual features. Coordinate descent with provable exploration bound is used to iteratively estimate the hidden features and unknown model parameters on the fly. At each iteration, closed form solutions exist and can be efficiently computed. Most importantly, we rigorously prove that with proper initialization the developed hLinUCB algorithm with hidden features learning can obtain a sublinear upper regret bound with high probability, and a linear regret is inevitable at the worst case if one fails to model such hidden features.

FactorUCB: A factorization-based bandit algorithm, in which low-rank matrix completion is performed over an incrementally constructed user-item preference matrix and where an upper confidence bound based item selection strategy is developed to balance the exploit/explore trade-off in online learning. Observable conextual features and dependency among users (e.g., social influence) are leveraged to improve the algorithm’s convergence rate and help conquer cold-start in recommendation. A high probability sublinear upper regret bound is proved in the developed algorithm, where considerable regret reduction is achieved on both user and item sides.

r2bandit: It is a bandit-based solution is formulated to balance three competing factors during online learning, including exploitation for immediate click, exploitation for expected future clicks, and exploration of unknowns for model estimation. Specifically, we consider user click as immediate reward to a recommendation; and the time interval between successive interactions, i.e., user’s return time, determines how many rounds of interactions the agent could take in a given period of time. We use generalized linear models with logit and inverse link functions to leverage contextual information for modeling discrete click and continuous return time.This choice of reward functions provides us a closed form assessment of model estimation confidence, which enables an exploration strategy for our online model learning based on the Upper Confidence Bound (UCB) principle. We rigorously prove that with a high probability the proposed solution achieves a sublinear upper regret bound in optimizing long-term user engagement. We also demonstrate that if a system only optimizes immediate clicks on its recommendations, a linearly increasing regret can be inevitable.

##Result The results will be written under folder ./SimulationResults, including accumulated regret and parameter estimation error. You can then plot the result, and here are one example we used in [1], where we run the simulator to compare CoLin, GOB.Lin, LinUCB, and HybridLinUCB:

image image ##Reference [1]: Qingyun Wu, Huazheng Wang, Quanquan Gu and Hongning Wang. Contextual Bandits in A Collaborative Environment. The 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR'2016), p529-538, 2016.

[2]: Huazheng Wang, Qingyun Wu and Hongning Wang. Learning Hidden Features for Contextual Bandits. The 25th ACM International Conference on Information and Knowledge Management (CIKM 2016), p1633-1642, 2016.

[3]: Huazheng Wang, Qingyun Wu and Hongning Wang. Factorization Bandits for Interactive Recommendation. The Thirty-First AAAI Conference on Artificial Intelligence (AAAI 2017). (to appear)

[4]: Qingyun Wu, Hongning Wang, Liangjie Hong and Yue Shi. Returning is Believing: Optimizing Long-term User Engagement in Recommender Systems. The 26th ACM International Conference on Information and Knowledge Management (CIKM 2017), p1927-1936, 2017.