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Porymap assumes a handful of explicit symbol names (e.g. gInitialMovementTypeFacingDirections) and define names/patterns (e.g. OBJECT_EVENT_TEMPLATES_COUNT or \\bOBJ_EVENT_GFX_). These should be editable in a similar fashion to the project filepaths.
The text was updated successfully, but these errors were encountered:
Porymap assumes a handful of explicit symbol names (e.g.
gInitialMovementTypeFacingDirections
) and define names/patterns (e.g.OBJECT_EVENT_TEMPLATES_COUNT
or\\bOBJ_EVENT_GFX_
). These should be editable in a similar fashion to the project filepaths.The text was updated successfully, but these errors were encountered: