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Expose symbol and constant names #564

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GriffinRichards opened this issue Dec 16, 2023 · 0 comments · Fixed by #559
Closed

Expose symbol and constant names #564

GriffinRichards opened this issue Dec 16, 2023 · 0 comments · Fixed by #559

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@GriffinRichards
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Porymap assumes a handful of explicit symbol names (e.g. gInitialMovementTypeFacingDirections) and define names/patterns (e.g. OBJECT_EVENT_TEMPLATES_COUNT or \\bOBJ_EVENT_GFX_). These should be editable in a similar fashion to the project filepaths.

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