You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I accidentally ended up here after github suggested to take a look at mud :)
I solved a similar issue with Metal a couple of weeks ago. In my case the problem seemed to be that I was setting a vertex stream which wasn't used by the shader. More specifically, I was using 3 vertex streams (pos, color and uv) and all of them were used by the most common shader. But once I used a shader which didn't use the uv stream, I got that error from Metal. Solved by moving the uv stream binding inside the specific case.
Metal backend has been found to fail with the following stacktrace:
For now this can be worked around by forcing the renderer to OpenGL, but in the future we want to support the Metal backend.
The text was updated successfully, but these errors were encountered: