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Failure to run any demos on Windows: GLFW error #9
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These error messages are not critical in any way, so if you're having an issue running demos it's probably unrelated to these messages. (But I'll see about fixing them anyway). |
I'm getting similar errors. Here's the actual exception it threw for me: I cloned the most recent mud_samples, built vs2017 project files with GENie, built with vs2017, and then started 00_cube. Here's my console output: And then it's a few hundred lines of: |
Same result for other demos, but it doesn't throw the exception if I target Win32 instead of (and it actually works). Still has a similar console output, though. (Also, the UI is super small, but I have a 4k monitor...) Is x64 supported? Is UI scaling supported? |
Hi ! Also I've never tried it on a 4k monitor. Scaling is supported so it should be quick task to add support for it, but I'm not really sure what's the correct way to handle it, so if you have any input on this topic I'm all ears. |
Thanks for the quick reply! |
Hm. Am I using GENie wrong?
|
You have to call GENie from inside the folder of the project that you want to build that has a |
I updated the build instructions so that |
I tried that first, but forgot to clone the submodules. |
Unsure what to do about this error I'm seeing:
I have the latest drivers. In
GlfwContext.cpp
of mud, I see a check ifMUD_RENDERER_BGFX
is defined which then setsglfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API)
. The GLFW documentation statesBut only a few lines later, this exact thing happens.
Is this a bug?
Thanks!
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