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When using OpenGL 1, the middle segments of the beam are red instead of blue.
The text was updated successfully, but these errors were encountered:
Fix beam color in GL1 mode by swapping back VERTEX2D color data when …
b6430b9
…done drawing Fixes #10
Fixed in b6430b9
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Merge pull request #10 from s1eve-mcdichae1/pathsave-patch
444a4d7
Fixes the 'Could not find save path error' when using -PS / --pathsave param. (issue #11)
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When using OpenGL 1, the middle segments of the beam are red instead of blue.
The text was updated successfully, but these errors were encountered: