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The AI works (it can take some decisions) but it sucks! It really sucks.
It generates a bottleneck and the fps are going down, really fast.
The planning algorithm can be improve, research some Path Planning Algorithms. The actual algorithms only waits until one of the edge conditions are meet and than take a decision. Maybe a better approach would be to set goals for the AI to reach and then try to reach them (with some tolerance) and then set a new goal. That would generate some sort of human feeling about the decisions that the AI takes. A consequence of that would be, that the game would be turned to something very similar as the Snake Game. This Process could be use to train a Machine Learning Algorithm for the AI.
The text was updated successfully, but these errors were encountered:
The AI works (it can take some decisions) but it sucks! It really sucks.
It generates a bottleneck and the fps are going down, really fast.
The planning algorithm can be improve, research some Path Planning Algorithms. The actual algorithms only waits until one of the edge conditions are meet and than take a decision. Maybe a better approach would be to set goals for the AI to reach and then try to reach them (with some tolerance) and then set a new goal. That would generate some sort of human feeling about the decisions that the AI takes. A consequence of that would be, that the game would be turned to something very similar as the Snake Game. This Process could be use to train a Machine Learning Algorithm for the AI.
The text was updated successfully, but these errors were encountered: