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BUILDING_FGEAL.md

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Building using a custom fgeal implementation

Its possible to build the project using a custom fgeal implementation. To so, follow the process detailed in BUILDING.md, but with the following differences:

  • Use the build/others/linux-gcc-libfgeal-release folder instead of the other builds.
  • Besides Box2D, the fgeal library also needs to be present. It is a wrapper library around other game library (i.e. SDL). Head to https://gitlab.com/hydren/fgeal to find instructions about how to build it or grab a binary.
  • When running the configure.sh script, the script will ask about a fgeal include folder. Type in were its headers are located in your machine (maybe in a .../fgeal directory or /usr/include).
  • It will also ask where the fgeal library are located. So type in as well were the library are located in your machine (again, maybe in .../fgeal or /usr/lib/x86_64-linux-gnu, but it could be anywere, really)