order | title |
---|---|
a |
Create a Custom Tab |
Creating or configuring a custom tab, is done through JSON through a Resource pack.
!!!warning
You can now reload edited tabs by running the /mct reloadTabs
command. Available since 1.1
To reload Language files, you need to use the standard F3 + T
key combo
!!! !!!info You can define multiple tabs inside a single pack. You do not need to create a pack for each one !!!
The first thing you want to do is, create a new, empty resource pack. To save you some time, you can also download the SKELETON packs below with all the base files already created.
Other Downloads
!button variant="success" text="New Format (1.18)" !button variant="warning" text="New Format (1.19 - 1.19.2)" !button variant="danger" text="New Format (1.19.3+)"
Inside your resource pack, you will need the following folder layout:
|-- Pack Folder
|-- assets
|-- minecraft
|-- lang
|-- en_us.json
|-- morecreativetabs
|-- my_tab.json
|-- pack.mcmeta
!!!info When using the SKELETON PACK, these files/folders will already be created for you !!!
To create a new creative tab, create a file inside the morecreativetabs
folder. You can call this whateveryouwant.json
. This file will tell the mod how to configure the creative tab.
You will also need a lang file inside the lang
folder. For this example, we will use en_us.json
which is the english version of the tab names.
Below is a sample config file, with an explanation at the bottom:
{
"tab_enabled": true,
"tab_name": "test_tab",
"tab_stack": { "name": "minecraft:light", "nbt": "{BlockStateTag: {level:\"4\"}}"},
"tab_items": [
{
"name": "minecraft:light",
"hide_old_tab": true,
"nbt": "{BlockStateTag: {level:\"10\"}}"
},
{
"name": "minecraft:torch"
},
{
"name": "minecraft:soul_torch",
"nbt": "{customName: \"Oi Govener!\"}"
},
{
"name": "minecraft:candle"
}
]
}
Explanation:
Item/Variable | Purpose |
---|---|
"tab_enabled" | Should this custom tab be loaded by the mod |
"tab_name" | The translation key used in the lang file. For example: lighting_tab . This will be prefixed with morecreativetabs. So lighting_tab will become morecreativetabs.lighting_tab |
"tab_stack" | The registry name and optional NBT of the item to use as the tab icon. See example above |
"tab_items" | This contains a reference to all the items contained in the tab |
"name" | The registry name of the item to use as the tab icon. This must always be in format modid:itemname . You can find this by dropping an item on the ground and looking at it, with F3 active |
"hide_old_tab" -> Optional | When present and enabled, the item will be removed from its original tab, and only be shown in the custom tab |
"nbt" -> Optional | Pretty self explanatory, but this allows you to set NBT values on an item inside the tab |
!!!warning "tab_enabled", "tab_name", "tab_stack" and "tab_items" must always be present, or the file will not load !!!
Since V1.1, you can now override the name of an item in a custom tag. To do this, add the following to your NBT tag:
customName: \"Your Custom Name Here\"
Here you can download a couple of pre-made packs, to see how they work and make your own from them.
- Disable Brewing -> Disables the Brewing Tab
- Disable Brewing (1.19+) -> (For 1.19+) Disables the Brewing Tab
- Amended (1.18+) -> A community made pack that brings the 1.19.3/1.20 inventory to older versions
- Dev Pack (1.19+) -> (For 1.19+) This is the test resource pack we use while developing the mod