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[Renderer] Roadmap #416

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hzqst opened this issue Feb 28, 2024 · 0 comments
Open
66 tasks

[Renderer] Roadmap #416

hzqst opened this issue Feb 28, 2024 · 0 comments

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@hzqst
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hzqst commented Feb 28, 2024

  • Take control over all native OpenGL calls
    • efxapi
    • BaseUISurface
      • BaseUISurface::DeleteTextureByID
    • EngineSurface
      • EngineSurface::drawSetSubTextureRGBA
      • EngineSurface::popMakeCurrent
      • EngineSurface::pushMakeCurrent
      • EngineSurface::drawTexturedRect
      • EngineSurface::drawFlushText
      • EngineSurface::drawUpdateRegionTextureBGRA
      • EngineSurface::drawSetTextureBGRA
      • EngineSurface::drawSetTextureRGBA
      • EngineSurface::drawPrintCharAdd
      • EngineSurface::drawOutlinedRect
      • EngineSurface::drawLine
      • EngineSurface::drawTexturedPolygon
      • EngineSurface::drawPolyLine
      • EngineSurface::drawFilledRect
    • studioapi
    • Texture unit management
      • GL_Bind
      • GL_SelectTexture
      • GL_GenTexture
      • GL_FreeGLTex
      • GL_EnableMultitexture
      • GL_DisableMultitexture
    • Draw 2D
      • SPR_Set
      • Draw_Pic
      • Draw_AlphaSubPic
      • Draw_AlphaPic
      • Draw_AlphaAddPic
      • Draw_Pic2
      • Draw_TransPicTranslate
      • Draw_Frame
      • Draw_SpriteFrameHoles
      • Draw_SpriteFrameAdditive
      • Draw_SpriteFrameGeneric
      • Draw_FillRGBA
      • Draw_FillRGBABlend
      • Draw_FadeScreen
      • GL_Set2D
      • R_PolyBlend
      • CVideoMode_Common::DrawStartupGraphic
    • Draw 3D
      • R_DrawParticles
      • R_BeamDrawList
      • R_StudioXXX
    • Texture Loader
      • GL_LoadFilterTexture
      • R_InitParticleTexture
    • Misc
    • R_Envmap_f
    • R_TimeRefresh_f
    • SCR_ScreenShot_f
    • D_FillRect
    • CheckTextureExtensions
    • GL_Init
    • GL_SetMode
    • VID_TakeSnapshotRect
    • CGame::CreateGameWindow
    • V_RenderView-> qglClearColor( 0, 0, 0, 0 ); qglClear( GL_COLOR_BUFFER_BIT );
  • Port to OpenGL 4.3 Core Profile
  • Port to OpenGL 4.1 Core Profile
  • Port the renderer backend from native OpenGL to DiligentEngine
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