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cvarinfo.txt
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cvarinfo.txt
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//turns weather on if true and off if false
server bool CWE_weather = false;
//how often snow/rain/etc effect spawns, greater numbers means less often
server int CWE_intensity = 0; //Max = 0, Min = 10
//type of a weather; it use bitflags, so only power of two would work as intended, other can cause bugs
server int CWE_weather_type = 0; //0 = off, 1 = snow, 2 = rain, 3 = ash
//play rain sound or no
server bool CWE_rain_sound = false;
server bool CWE_rain_thunder = false;
server bool CWE_thunder_activate = false; //this is for script to handle thunder when player is outside
//debug cvar, set to true to instantly play thunder sound
server noarchive bool cwe_thunder_debug = false;
//VR weapon settings
server int avw_pickupmodel = 0;
server int avw_weapons = 1;
server bool avw_tracers = true;
server bool avw_weapons_mf = true;
server bool avw_remove_envitems = false;
server bool avw_remove_garbage = false;
server bool avw_remove_strobelight = false;
server bool avw_remove_lamps = false;
server float avw_damage_mult = 1.0;
server float avw_jump_mult = 1.0;
server float avw_speed_mult = 1.0;
server float avw_dash_mult = 0.5;
server float avw_dash_cooldown = 1.0;
server bool avw_double_dash = false;
server bool avw_double_jump = false;
server bool avw_ledge_climb = false;
server bool avw_health_regen = false;
server bool avw_critical_heal = true;
server float avw_regen_time = 5;
server int avw_infra_vision = 0;