-
Notifications
You must be signed in to change notification settings - Fork 0
/
modeldef.quest.flamethrower.txt
161 lines (129 loc) · 2.54 KB
/
modeldef.quest.flamethrower.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
Model M240Flamethrower_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b.md3"
Skin 0 "m260b.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex FLBF A 0 0
FrameIndex FLMT A 0 0
//Fire
FrameIndex FLMT B 0 1
FrameIndex FLMT C 0 2
FrameIndex FLMT D 0 3
//Reloading - drop canister
FrameIndex FLMT E 0 5
FrameIndex FLMT F 0 6
FrameIndex FLMT G 0 7
FrameIndex FLMT H 0 8
FrameIndex FLMT I 0 9
//Reloading - add new canister
FrameIndex FLMT L 0 11
FrameIndex FLMT M 0 12
FrameIndex FLMT N 0 13
FrameIndex FLMT O 0 14
FrameIndex FLMT P 0 15
FrameIndex FLMT Q 0 16
FrameIndex FLMT R 0 17
FrameIndex FLMT S 0 18
FrameIndex FLMT T 0 19
}
//Without canister
Model M240Flamethrower_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b.md3"
SurfaceSkin 0 0 "m260b.png"
SurfaceSkin 0 1 "empty.png"
SurfaceSkin 0 2 "m260b.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex FLMT J 0 10
FrameIndex FLMT K 0 11
}
//Pickup model
Model M240Flamethrower_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b_pickup.md3"
Skin 0 "m260b.png"
Scale 2.5 2.5 2.5
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex WFLM P 0 0
}
Model YutaniFlamer_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b.md3"
Skin 0 "m260b.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex YLAM A 0 0
FrameIndex YLAM E 0 0
//Fire
FrameIndex YLAM F 0 1
FrameIndex YLAM G 0 2
FrameIndex YLAM H 0 3
//Reloading - drop canister
FrameIndex FLMT E 0 5
FrameIndex FLMT F 0 6
FrameIndex FLMT G 0 7
FrameIndex FLMT H 0 8
FrameIndex FLMT I 0 9
//Reloading - add new canister
FrameIndex FLMT L 0 11
FrameIndex FLMT M 0 12
FrameIndex FLMT N 0 13
FrameIndex FLMT O 0 14
FrameIndex FLMT P 0 15
FrameIndex FLMT Q 0 16
FrameIndex FLMT R 0 17
FrameIndex FLMT S 0 18
FrameIndex FLMT T 0 19
}
//Without canister
Model YutaniFlamer_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b.md3"
SurfaceSkin 0 0 "m260b.png"
SurfaceSkin 0 1 "empty.png"
SurfaceSkin 0 2 "m260b.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex FLMT J 0 10
FrameIndex FLMT K 0 11
}
//Pickup model
Model YutaniFlamer_3D
{
Path "Models\Weapons\flamer"
Model 0 "m260b_pickup.md3"
Skin 0 "m260b.png"
Scale 2.5 2.5 2.5
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex WFLM P 0 0
}
//Pickup model
Model NewFlamerspawner
{
Path "Models\Weapons\flamer"
Model 0 "m260b_pickup.md3"
Skin 0 "m260b.png"
Scale 2.5 2.5 2.5
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex WFLM P 0 0
}