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modeldef.quest.grenade.txt
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modeldef.quest.grenade.txt
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Model Satcheler_3D
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale -1.7 1.7 1.7
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex STCF A 0 0
FrameIndex STCF B 0 0
FrameIndex STCG A 0 0
//Ready
FrameIndex STCG B 0 1
FrameIndex STCG C 0 2
FrameIndex STCG D 0 3
FrameIndex STCG E 0 4
}
//Pickup model
Model Satcheler_3D
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale 9.0 9.0 9.0
Offset 0.0 0.0 80.0
ROTATING
ROTATION-SPEED 0.2
//Ready
FrameIndex STCP P 0 0
}
Model Satcheler_3D
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale -1.7 1.7 1.7
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex STCF A 0 0
}
Model YutaniSatchel_3D
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale -1.7 1.7 1.7
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex YTCF A 0 0
FrameIndex YTCG A 0 0
//Ready
FrameIndex YTCG B 0 1
FrameIndex YTCG C 0 2
FrameIndex YTCG D 0 3
FrameIndex YTCG E 0 4
}
//Pickup model
Model YutaniSatchel_3D
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale 9.0 9.0 9.0
Offset 0.0 0.0 80.0
ROTATING
ROTATION-SPEED 0.2
//Ready
FrameIndex STCP P 0 0
}
//Pickup model
Model NewSatchelspawner
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale 6.0 6.0 6.0
Offset 0.0 0.0 40.0
ROTATING
ROTATION-SPEED 0.2
//Ready
FrameIndex STCG P 0 0
}
//Pickup model
Model NewSatchelAmmo
{
Path "Models\Weapons\grenade"
Model 0 "satchel_charge.md3"
SurfaceSkin 0 0 "satchel_cover.png"
SurfaceSkin 0 1 "satchel_pocket.png"
SurfaceSkin 0 2 "satchel.png"
SurfaceSkin 0 3 "satchel_charge.png"
Scale 1.0 1.0 1.0
Offset 0.0 0.0 7.0
ROTATING
ROTATION-SPEED 0.2
//Ready
FrameIndex STCP P 0 0
}