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modeldef.quest.rifle.txt
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modeldef.quest.rifle.txt
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Model PulseRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
Skin 0 "m41a.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex PULS A 0 0
//Fire
FrameIndex PULS B 0 1
FrameIndex PULS C 0 2
FrameIndex PULS D 0 3
//Fire grenade
FrameIndex PULS E 0 4
FrameIndex PULS F 0 5
FrameIndex PULS G 0 6
FrameIndex PULS H 0 7
FrameIndex PULS I 0 8
//Pump
FrameIndex PULS J 0 9
FrameIndex PULS K 0 10
FrameIndex PULS L 0 11
FrameIndex PULS M 0 12
FrameIndex PULS N 0 13
}
//Reloading
Model PulseRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
Skin 0 "m41a.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
FrameIndex PLSR A 0 14
FrameIndex PLSR B 0 15
//Insert new mag
FrameIndex PLSR J 0 22
FrameIndex PLSR K 0 23
FrameIndex PLSR L 0 24
FrameIndex PLSR M 0 25
FrameIndex PLSR N 0 26
FrameIndex PLSR O 0 27
//End reloading
FrameIndex PLSR P 0 28
FrameIndex PLSR Q 0 29
FrameIndex PLSR R 0 30
FrameIndex PLSR S 0 31
FrameIndex PLSR T 0 32
FrameIndex PLSR U 0 33
FrameIndex PLSR V 0 34
FrameIndex PLSR W 0 35
}
//Without magazine
Model PulseRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
SurfaceSkin 0 0 "m41a.png"
SurfaceSkin 0 1 "m41a.png"
SurfaceSkin 0 2 "m41a.png"
SurfaceSkin 0 3 "m41a.png"
SurfaceSkin 0 4 "empty.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
NOINTERPOLATION
//Drop mag
FrameIndex PLSR C 0 16
FrameIndex PLSR D 0 17
FrameIndex PLSR E 0 18
FrameIndex PLSR F 0 19
FrameIndex PLSR G 0 20
FrameIndex PLSR H 0 21
FrameIndex PLSR I 0 22
}
//Muzzle flash
Model PulseRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "pulse_mf.md3"
Skin 0 "pulse_mf.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//bullets
FrameIndex PLMF A 0 1
Skin 0 "pulse_mf2.png"
FrameIndex PLMF B 0 2
Skin 0 "pulse_mf3.png"
FrameIndex PLMF C 0 3
//grenade
Skin 0 "pulse_mf2.png"
FrameIndex PLMF D 0 4
Skin 0 "pulse_mf3.png"
FrameIndex PLMF E 0 5
}
//Pickup model
Model PulseRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a_pickup.md3"
Skin 0 "m41a.png"
Scale 2.8 2.8 2.8
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex PLSP P 0 0
}
Model YutaniRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
Skin 0 "m41a.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//Ready
FrameIndex YULS A 0 0
//Fire
FrameIndex YULS B 0 1
FrameIndex YULS C 0 2
FrameIndex YULS D 0 3
//Fire grenade
FrameIndex YULS E 0 4
FrameIndex YULS F 0 5
FrameIndex YULS G 0 6
FrameIndex YULS H 0 7
FrameIndex YULS I 0 8
//Pump
FrameIndex YULS J 0 9
FrameIndex YULS K 0 10
FrameIndex YULS L 0 11
FrameIndex YULS M 0 12
FrameIndex YULS N 0 13
}
//Reloading
Model YutaniRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
Skin 0 "m41a.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
FrameIndex PLSR A 0 14
FrameIndex PLSR B 0 15
//Insert new mag
FrameIndex PLSR J 0 22
FrameIndex PLSR K 0 23
FrameIndex PLSR L 0 24
FrameIndex PLSR M 0 25
FrameIndex PLSR N 0 26
FrameIndex PLSR O 0 27
//End reloading
FrameIndex PLSR P 0 28
FrameIndex PLSR Q 0 29
FrameIndex PLSR R 0 30
FrameIndex PLSR S 0 31
FrameIndex PLSR T 0 32
FrameIndex PLSR U 0 33
FrameIndex PLSR V 0 34
FrameIndex PLSR W 0 35
}
//Without magazine
Model YutaniRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a.md3"
SurfaceSkin 0 0 "m41a.png"
SurfaceSkin 0 1 "m41a.png"
SurfaceSkin 0 2 "m41a.png"
SurfaceSkin 0 3 "m41a.png"
SurfaceSkin 0 4 "empty.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
NOINTERPOLATION
//Drop mag
FrameIndex PLSR C 0 16
FrameIndex PLSR D 0 17
FrameIndex PLSR E 0 18
FrameIndex PLSR F 0 19
FrameIndex PLSR G 0 20
FrameIndex PLSR H 0 21
FrameIndex PLSR I 0 22
}
//Muzzle flash
Model YutaniRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "pulse_mf.md3"
Skin 0 "pulse_mf.png"
Scale -1.1 1.1 1.1
Offset 0.0 -33.0 -5.0
//bullets
FrameIndex PLMF A 0 1
Skin 0 "pulse_mf2.png"
FrameIndex PLMF B 0 2
Skin 0 "pulse_mf3.png"
FrameIndex PLMF C 0 3
//grenade
Skin 0 "pulse_mf2.png"
FrameIndex PLMF D 0 4
Skin 0 "pulse_mf3.png"
FrameIndex PLMF E 0 5
}
//Pickup model
Model YutaniRifle_3D
{
Path "Models\Weapons\rifle"
Model 0 "m41a_pickup.md3"
Skin 0 "m41a.png"
Scale 2.8 2.8 2.8
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex PLSP P 0 0
}
//Pickup model
Model NewPulsespawner
{
Path "Models\Weapons\rifle"
Model 0 "m41a_pickup.md3"
Skin 0 "m41a.png"
Scale 2.8 2.8 2.8
Offset 0.0 0.0 5.0
ROTATING
rotation-speed 0.2
//Ready
FrameIndex PLSP P 0 0
}