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sbarinfo.txt
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sbarinfo.txt
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//By Lex Some Edits by Kontra Kommando.
height 32;
completeborder true;
//DrawKeyBar <size>, {vertical|horizontal}, [flags, ..., ] <icon-size>, <x>, <y> [, <keyoffset> [, <rowsize>, <rowicon-size>]]
statusbar fullscreen, forcescaled
{
DrawKeyBar 6, vertical, auto, 298, 35, 0, 3, 8;
//drawbar "TBAR04", "TBAR03", Ammo1, horizontal, interpolate(2), 100, 188;
//drawimage "TBAR01", 100, 188;
drawbar "TBAR06", "TBAR05", Health, horizontal, interpolate(2), 222, 7;
drawimage "TBAR02", 222, 7;
drawnumber 3, Smallfont, green, Health/*, whennotzero*/, 256, 10, 0, red, 0;
drawimage "TBAR24", 219, 182;
drawimage "TBAR22", 240, 182;
drawnumber 3, Smallfont, darkgray, ammo2/*, whennotzero*/, 310, 183;
drawnumber 3, Smallfont, darkgray, ammo1/*, whennotzero*/, 283, 183;
drawimage "TBAR07", 219, 25;
drawimage "TBAR09", 238, 25;
drawnumber 3, Smallfont, darkgray, armor/*, whennotzero*/, 307, 26;
drawimage "TBAR07", -14, 5;
drawimage "TBAR21", 9, 5;
drawnumber 1, Smallfont, darkgray, AutoTurret/*, whennotzero*/, 70, 6;
drawimage "TBAR07", -14, 15;
drawimage "TBAR31", 9, 15;
drawnumber 2, Smallfont, darkgray, SatchelAmmo/*, whennotzero*/, 70, 16;
drawimage "TBAR07", 219, 191;
drawimage "TBAR10", 241, 191;
drawnumber 2, Smallfont, darkgray, GrenadeAmmo/*, whennotzero*/, 298, 192;
drawimage "TBAR07", -14, 25;
drawimage "TBAR23", 11, 25;
drawnumber 2, Smallfont, darkgray, Flare/*, whennotzero*/, 70, 26;
IfWaterLevel 3
{
drawnumber 2, SMALLFONT, CYAN, Airtime, fillzeros, 168, 182;
}
IsSelected Smartgun_3D
InInventory SmartAlt, 1
{
drawstring smallfont, green, "MANUAL-AIM", 160, 0, 2, alignment(center);
}
Else
{
IsSelected Smartgun_3D
//drawimage "SMTGH0", 0, 16;
drawstring smallfont, green, "AUTO-AIM", 160, 0, 2, alignment(center);
}
IsSelected YutaniSmartgun_3D
InInventory SmartAlt, 1
{
drawstring smallfont, green, "MANUAL-AIM", 160, 0, 2, alignment(center);
}
Else
{
IsSelected YutaniSmartgun_3D
//drawimage "SMTGH0", 0, 16;
drawstring smallfont, green, "AUTO-AIM", 160, 0, 2, alignment(center);
}
IsSelected SynthPistol_3D
InInventory PistolRapidAlt, 1
{
drawstring smallfont, green, "SEMI-AUTO", 160, 0, 2, alignment(center);
}
Else
{
IsSelected SynthPistol_3D
drawstring smallfont, green, "FULL-AUTO", 160, 0, 2, alignment(center);
}
IsSelected YutaniPistol_3D
InInventory PistolRapidAlt, 1
{
drawstring smallfont, green, "SEMI-AUTO", 160, 0, 2, alignment(center);
}
Else
{
IsSelected YutaniPistol_3D
drawstring smallfont, green, "FULL-AUTO", 160, 0, 2, alignment(center);
}
IsSelected NewShotgun_3D
InInventory ShotgunBurstAlt, 1
{
drawstring smallfont, green, "BURST-SHOT", 160, 0, 2, alignment(center);
}
Else
{
IsSelected NewShotgun_3D
drawstring smallfont, green, "SINGLE-SHOT", 160, 0, 2, alignment(center);
}
IsSelected YutaniShotgun_3D
InInventory ShotgunBurstAlt, 1
{
drawstring smallfont, green, "BURST-SHOT", 160, 0, 2, alignment(center);
}
Else
{
IsSelected YutaniShotgun_3D
drawstring smallfont, green, "SINGLE-SHOT", 160, 0, 2, alignment(center);
}
InInventory SpeedBooster2, 1
{
drawimage "BON1A0", 10, 128;
}
PlayerClass Colonist
{
drawimage "COLHUD", 212, 175;
}
PlayerClass Mercenary
{
drawimage "SOLHUD", 212, 175;
}
PlayerClass Yutani_Operative
{
drawimage "YUTHUD", 213, 175;
drawimage "TBAR07", -14, 35;
drawimage "TBAR32", 11, 35;
drawnumber 1, Smallfont, darkgray, FDrone, whennotzero, 70, 36;
}
PlayerClass Combat_Synthetic
{
drawimage "SYNHUD", 213, 175;
}
InInventory NoInfraVision, 1
{
drawimage "NOVIS0", 298, 46;
}
InInventory NoInfraVision, 2
{
drawimage "NOVIS1", 298, 46;
}
InInventory NoInfraVision, 3
{
drawimage "NOVIS2", 298, 46;
}
InInventory NoInfraVision, 4
{
drawimage "NOVIS3", 298, 46;
}
InInventory NoInfraVision, 5
{
drawimage "NOVIS4", 298, 46;
}
InInventory NoInfraVision, 6
{
drawimage "NOVIS5", 298, 46;
}
InInventory NoInfraVision, 7
{
drawimage "NOVIS6", 298, 46;
}
InInventory NoInfraVision, 8
{
drawimage "NOVIS7", 298, 46;
}
InInventory NoInfraVision, 9
{
drawimage "NOVIS8", 298, 46;
}
InInventory NoInfraVision, 10
{
drawimage "NOVIS9", 298, 46;
}
InInventory NoInfraVision, 11
{
drawimage "NOVIS10", 298, 46;
}
InInventory InfraVisionCharge, 1
{
drawimage "AVISOR1", 298, 46;
}
InInventory InfraVisionCharge, 2
{
drawimage "AVISOR2", 298, 46;
}
InInventory InfraVisionCharge, 3
{
drawimage "AVISOR3", 298, 46;
}
InInventory InfraVisionCharge, 4
{
drawimage "AVISOR4", 298, 46;
}
InInventory InfraVisionCharge, 5
{
drawimage "AVISOR5", 298, 46;
}
InInventory InfraVisionCharge, 6
{
drawimage "AVISOR6", 298, 46;
}
InInventory InfraVisionCharge, 7
{
drawimage "AVISOR7", 298, 46;
}
InInventory InfraVisionCharge, 8
{
drawimage "AVISOR8", 298, 46;
}
InInventory InfraVisionCharge, 9
{
drawimage "AVISOR9", 298, 46;
}
InInventory InfraVisionCharge, 10
{
drawimage "AVISOR10", 298, 46;
}
}
//"NADEZ0"
statusbar normal // Standard Doom Status bar
{
drawimage "STBAR", 0, 168;
drawimage "STTPRCNT", 90, 174;
drawimage "STTPRCNT", 221, 174;
drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 34, 174;
drawnumber 3, HUDFONT_DOOM, untranslated, health, 88, 174;
drawnumber 3, HUDFONT_DOOM, untranslated, armor, 219, 174;
//keys
drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
drawnumber 3, INDEXFONT, gold, ammo PulseRifleClip, 288, 173;
drawnumber 3, INDEXFONT, gold, ammo Smartgunbullets, 288, 179;
drawnumber 3, INDEXFONT, gold, ammo AliensShell, 288, 185;
drawnumber 3, INDEXFONT, gold, ammo Gas, 288, 191;
drawnumber 3, INDEXFONT, gold, ammocapacity PulseRifleClip, 314, 173;
drawnumber 3, INDEXFONT, gold, ammocapacity Smartgunbullets, 314, 179;
drawnumber 3, INDEXFONT, gold, ammocapacity AliensShell, 314, 185;
drawnumber 3, INDEXFONT, gold, ammocapacity Gas, 314, 191;
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, singleplayer
{
drawimage "STARMS", 104, 168;
drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 143, 300;
}
drawselectedinventory alternateonempty, INDEXFONT, 160, 196
{
drawmugshot 5, 143, 168;
}
}