/
x_key.go
132 lines (127 loc) · 4.03 KB
/
x_key.go
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//go:build !nokeyset
// +build !nokeyset
// Copyright (C) 2020 - 2023 iDigitalFlame
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
package c2
import (
"time"
"github.com/iDigitalFlame/xmt/c2/cout"
"github.com/iDigitalFlame/xmt/com"
"github.com/iDigitalFlame/xmt/data"
"github.com/iDigitalFlame/xmt/util"
"github.com/iDigitalFlame/xmt/util/bugtrack"
"github.com/iDigitalFlame/xmt/util/xerr"
)
func (s *Session) keyCheckRevert() {
if s.keysNext = nil; bugtrack.Enabled {
bugtrack.Track("c2.(*Session).keyCheckRevert(): %s KeyPair queued sync canceled!", s.ID)
}
}
func (s *Session) keyCheckSync() error {
if s.keysNext == nil {
return nil
}
if cout.Enabled {
s.log.Debug("[%s/Crypt] Syncing KeyPair shared secret.", s.ID)
}
v := s.keysNext
s.keysNext = nil
if err := s.keys.FillPrivate(v.Private); err != nil {
if cout.Enabled {
s.log.Error("[%s/Crypt] KeyPair shared secret sync failed: %s!", s.ID, err)
}
return err
}
if v = nil; bugtrack.Enabled {
bugtrack.Track("c2.(*Session).keyNextSync(): %s KeyPair shared secret sync completed! [Public: %s, Shared: %v]", s.ID, s.keys.Public, s.keys.Shared())
}
if cout.Enabled {
s.log.Trace("[%s/Crypt] KeyPair shared secret sync completed!", s.ID)
}
return nil
}
func (s *Session) keyNextSync() *com.Packet {
if !s.IsClient() || s.keysNext != nil || s.state.Moving() {
return nil
}
// Have the % chance of changing be a factor of how LONG we sleep for, so
// implants that wait a longer period of time won't necessarily change keys
// less than ones that update in shorter periods.
d := 60 - int(s.sleep/time.Minute)
if d < 0 {
d = 0 // Base will ALWAYS be 50.
}
if util.FastRandN(50+d) != 0 {
return nil
}
if cout.Enabled {
s.log.Info("[%s/Crypt] Generating new public/private KeyPair for sync.", s.ID)
}
var (
n = &com.Packet{Device: s.ID, Flags: com.FlagCrypt}
v data.KeyPair
)
v.Fill()
v.Write(n)
if s.keysNext = &v; bugtrack.Enabled {
bugtrack.Track("c2.(*Session).keyNextSync(): %s KeyPair details queued for next sync. [Public: %s]", s.ID, v.Public)
}
return n
}
func (s *Session) keySessionGenerate(n *com.Packet) {
s.keys.Fill()
s.keys.Write(n)
if n.Flags |= com.FlagCrypt; cout.Enabled {
s.log.Debug("[%s/Crypt] Generated KeyPair details!", s.ID)
}
if bugtrack.Enabled {
bugtrack.Track("c2.(*Session).keySessionGenerate(): %s KeyPair generated! [Public: %s]", s.ID, s.keys.Public)
}
}
func (s *Session) keySessionSync(n *com.Packet) error {
if s.keys.IsSynced() {
if cout.Enabled {
s.log.Warning(`[%s/Crypt] Packet "%s" has un-matched KeyPair data, did the server change?`, s.ID)
}
return nil
}
if err := s.keys.Read(n); err != nil {
if cout.Enabled {
s.log.Error(`[%s/Crypt] KeyPair read failed: %s!`, s.ID, err)
}
return err
}
// Check server PublicKey here if we have any TrustedKeys set in our profile.
if s.p != nil && !s.p.TrustedKey(s.keys.Public) {
if cout.Enabled {
s.log.Error(`[%s/Crypt] Server PublicKey "%s" is NOT in our Trusted Keys list!`, s.ID, s.keys.Public)
}
return xerr.Sub("non-trusted server PublicKey", 0x79)
}
if err := s.keys.Sync(); err != nil {
if cout.Enabled {
s.log.Error(`[%s/Crypt] KeyPair sync failed: %s!`, s.ID, err)
}
return err
}
if cout.Enabled {
s.log.Debug(`[%s/Crypt] KeyPair sync with server "%s" completed!`, s.ID, s.keys.Public)
}
if bugtrack.Enabled {
bugtrack.Track("c2.(*Session).keySessionSync(): %s KeyPair synced! [Public: %s, Shared: %v]", s.ID, s.keys.Public, s.keys.Shared())
}
return nil
}