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script.js
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script.js
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const song = document.querySelector('.song');
const play = document.querySelector('.play');
const outline = document.querySelector('.moving-outline circle');
const video = document.querySelector('.video-container video')
//sounds
const sounds = document.querySelectorAll('.sound-picker button')
//time display
const timeDisplay = document.querySelector('.time-display');
const outlineLength = outline.getTotalLength();
//duration
const timeSelect = document.querySelectorAll('.time-select button')
let fakeDuration = 600;
// baslama ve bitmesinde vaxtin circle a tesir etmesinin stylei
outline.style.strokeDasharray = outlineLength;
outline.style.strokeDashoffset = outlineLength;
//pick different sounds
sounds.forEach(sound => {
sound.addEventListener('click', function () {
song.src = this.getAttribute('data-sound');
video.src = this.getAttribute('data-video');
checkPlaying(song);
});
});
// play sound
play.addEventListener('click', () => {
checkPlaying(song);
})
//select sound
timeSelect.forEach(option => {
option.addEventListener('click', function () {
fakeDuration = this.getAttribute('data-time');
timeDisplay.textContent = `${Math.floor(fakeDuration / 60)}:${Math.floor(fakeDuration % 60)}`;
})
})
//function to stop and play sounds
const checkPlaying = song => {
if (song.paused) {
song.play();
video.play();
play.src = "./svg/pause.svg";
}
else {
song.pause();
video.pause();
play.src = "./svg/play.svg";
}
}
// animating circle
//also when we had play this function execute
song.ontimeupdate = () => {
let currentTime = song.currentTime;
let elapsed = fakeDuration - currentTime;
let seconds = Math.floor(elapsed % 60);
let minutes = Math.floor(elapsed / 60);
//animate the circle
let progress = outlineLength - (currentTime / fakeDuration) * outlineLength;
outline.style.strokeDashoffset = progress;
//animate tht text
timeDisplay.textContent = `${minutes}:${seconds}`;
if (currentTime >= fakeDuration) {
song.pause();
video.pause();
song.currentTime = 0;
play.src = "./svg/play.svg";
}
}