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Component units don't actually need to match frame/sketch plane units since the origin point is not used (only the basis directions, which are unitless). Match the style of Vector2d.mirrorAcross which uses axisUnits and units?
Vector2d
Vector2d.xyIn
Vector2d.rThetaIn
Vector2d.relativeTo
Vector2d.placeIn
Vector2d.projectOnto
Vector3d
Vector3d.xyzIn
Vector3d.on
Vector3d.xyOn
Vector3d.rThetaOn
Vector3d.relativeTo
Vector3d.placeIn
Vector3d.rotateAround
Vector3d.mirrorAcross
Vector3d.projectOnto
Vector3d.projectInto
The text was updated successfully, but these errors were encountered:
ianmackenzie
changed the title
Relax type signature of Vector2d.[xyIn, rThetaIn] and Vector3d.[xyzIn, xyOn, rThetaOn]
Relax type signature of Vector2d.[xyIn, rThetaIn] and Vector3d.[xyzIn, on, xyOn, rThetaOn]
Apr 6, 2021
ianmackenzie
changed the title
Relax type signature of Vector2d.[xyIn, rThetaIn] and Vector3d.[xyzIn, on, xyOn, rThetaOn]
Relax type signatures of vector functions
Apr 6, 2021
ianmackenzie
changed the title
Relax type signatures of vector functions
Relax type signatures of vector construction/transformation functions
Apr 6, 2021
Component units don't actually need to match frame/sketch plane units since the origin point is not used (only the basis directions, which are unitless). Match the style of
Vector2d.mirrorAcross
which usesaxisUnits
andunits
?Vector2d
Vector2d.xyIn
Vector2d.rThetaIn
Vector2d.relativeTo
Vector2d.placeIn
Vector2d.projectOnto
Vector3d
Vector3d.xyzIn
Vector3d.on
Vector3d.xyOn
Vector3d.rThetaOn
Vector3d.relativeTo
Vector3d.placeIn
Vector3d.rotateAround
Vector3d.mirrorAcross
Vector3d.projectOnto
Vector3d.projectInto
The text was updated successfully, but these errors were encountered: