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Allows you to save or load "snapshots" of any scene in Godot with a single function call

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iatenine/SimpleSave

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SimpleSave

How to install

  • Add simple_save.gd to your project files
  • You should now be able to call the functions listed below by calling SimpleSave.function_name()

Methods

Return Type Method Description
Error save_scene(tree:SceneTree, filename:String) Saves a snapshot of the SceneTree provided to the filename specified by the second argument, overwriting it if it exists
Error save_scene_partial(top_node:Node, filename:String) Saves a snapshot of the node provided and all its children to the given filename, overwriting it if it exists
Error load_scene(tree:SceneTree, filename:String) Changes the scene provided to the scene located in the specified filename
Error load_scene_partial(top_node:Node, filename:String) Changes the node provided to the node located in the specified filename

Examples

  • Saving

    • Can be called from any node within the target scene by passing "get_tree()" as the first parameter
    • You can save a SceneTree from an external node but will need to pass a reference to it as the first parameter (uncommon)
    • Will overwrite a file if it exists already
    • Will create any necessary directories that don't already exist in your project

      SimpleSave.save_scene(get_tree(), "res://save_slots/snapshot0.tscn")

  • Loading

    • Recommended to call from the scene's root node when loading using load_scene() or at least an ancestor when using load_scene_partial()
    • Will still function from other nodes but seems to cause a flicker

      SimpleSave.load_scene(get_tree(), "res://save_slots/snapshot0.tscn")

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Allows you to save or load "snapshots" of any scene in Godot with a single function call

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