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Challenge J2.cs
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Challenge J2.cs
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using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
public class Person
{
public int id { get; set; }
public int posX { get; set; }
public int posY { get; set; }
public int health { get; set; }
public int vx;
public int vy;
public double distance;
}
public class Spider{
public int id;
public int posX;
public int posY;
public int threatFor;
public int nearBase;
public int health;
public int vx;
public int vy;
public double distance;
}
public class Situation
{
public int baseX;
public int baseY;
public int mana;
//DEFENDING STRATEGY
public void checkIfDanger (List<Spider> dangerSpiders, List<Spider> threatSpiders, Person hero0, Person hero1){
int spiderNumber = dangerSpiders.Count;
int threatNumber = threatSpiders.Count;
int enemyBaseX = 17630-baseX;
int enemyBaseY = 9000-baseY;
//Find The closest enemy from our base
List <Spider> orderThreat = threatSpiders.OrderBy(o=>o.distance).ToList();
List <Spider> orderDanger = dangerSpiders.OrderBy(o=>o.distance).ToList();
if(baseX > 4000){
orderThreat = orderThreat.OrderByDescending(o=>o.distance).ToList();
orderDanger = orderDanger.OrderByDescending(o=>o.distance).ToList();
}
// WHEN NO Spider in our base
if(spiderNumber == 0 ){
//NO Spider threatning
if(threatNumber == 0){
for(int i=0; i<2; i++){
Console.WriteLine("WAIT no danger");
}
}
//Kill the closest Spider threatning
if(threatNumber == 1 ){
//if(threatSpiders[0].posX < && threatSpiders[0].posY < 5000){
Console.WriteLine("MOVE " + orderThreat[0].posX + " " + orderThreat[0].posY + " kill threat1");
Console.WriteLine("MOVE " + orderThreat[0].posX + " " + orderThreat[0].posY + " kill threat1");
}
if(threatNumber == 2 || threatNumber > 2){
Console.WriteLine("MOVE " + orderThreat[0].posX + " " + orderThreat[0].posX + " kill threat 2+");
Console.WriteLine("MOVE " + orderThreat[1].posX + " " + orderThreat[1].posX + " kill threat 2+" );
}
}
//ONE Spider in base
if(spiderNumber == 1 ){
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill danger1");
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill danger1");
}
//TWO Spiders in base
if(spiderNumber == 2 ){
//USE WIND IF MANA
if(mana> 10) {
double distanceToHero0 = hero0.distance - orderDanger[0].distance;
double distanceToHero1 = hero1.distance - orderDanger[0].distance;
bool spiderNearHero0 = false;
bool spiderNearHero1 = false;
if(distanceToHero0 > -1280 && distanceToHero0 < 1280 ){
spiderNearHero0=true;
Console.WriteLine("SPELL WIND " + orderDanger[0].id + " " + enemyBaseX +" " + enemyBaseY + " WIND " + orderDanger[0].id);
Console.WriteLine("MOVE " + orderDanger[1].posX + " " + orderDanger[1].posY + " kill danger2");
}else if(distanceToHero1 > -1280 && distanceToHero1 < 1280 ){
Console.WriteLine("MOVE " + orderDanger[1].posX + " " + orderDanger[1].posY + " kill danger2");
Console.WriteLine("SPELL WIND " + orderDanger[0].id + " " + enemyBaseX +" " + enemyBaseY + " WIND " + orderDanger[0].id);
}else{
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill danger2");
Console.WriteLine("MOVE " + orderDanger[1].posX + " " + orderDanger[1].posY + " kill danger2");
}
}else{
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill danger2");
Console.WriteLine("MOVE " + orderDanger[1].posX + " " + orderDanger[1].posY + " kill danger2");
}
}
//Three or more spiders in base
if(spiderNumber == 3 || spiderNumber > 3 ){
//defensive Spell
if(mana > 10 ){
int spiderNearHero0 = 0;
int spiderNearHero1 = 0;
foreach (Spider spider in orderDanger){
double distanceToHero0 = hero0.distance - spider.distance;
double distanceToHero1 = hero0.distance - spider.distance;
if(distanceToHero0 > -1280 && distanceToHero0 < 1280 ){
spiderNearHero0 ++;
}
if(distanceToHero1 > -1280 && distanceToHero1 < 1280 ){
spiderNearHero1 ++;
}
}
int spiderInRange0 = hero0.posX - orderDanger[0].posX;
int spiderInRange1 = hero1.posX - orderDanger[0].posX;
//Choose which defender to launch spell with
if(spiderNearHero0 < spiderNearHero1 && spiderInRange0 > -640 && spiderInRange0 < 640 ){
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill hero0 " + orderDanger[0].id );
Console.WriteLine("SPELL WIND " + enemyBaseX + " " + enemyBaseY + " SPELL DEFENSE" +orderDanger[0].id );
}else if (spiderNearHero0 >= spiderNearHero1 && spiderInRange1 > -640 && spiderInRange1 < 640 )
{
Console.WriteLine("SPELL WIND " + enemyBaseX + " " + enemyBaseY + " SPELL DEFENSE"+orderDanger[0].id );
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill hero1 " + orderDanger[0].id );
}else if (spiderNearHero0 == spiderNearHero1 && spiderInRange0 > -640 && spiderInRange0 < 640){
Console.WriteLine("SPELL WIND " + enemyBaseX + " " + enemyBaseY + " DEFENSIVE "+orderDanger[0].id );
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill hero1 " + orderDanger[0].id );
}
else{
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " DEFENSE " + orderDanger[0].id );
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " DEFENSE " + orderDanger[0].id ) ;
}
// IF NO MANA
}else{
Console.WriteLine("MOVE " + orderDanger[0].posX + " " + orderDanger[0].posY + " kill ID " + orderDanger[0].id );
Console.WriteLine("MOVE " + orderDanger[1].posX + " " + orderDanger[1].posY + " kill ID " + orderDanger[1].id ) ;
}
}
}
// ATTACKING STRATEGY
public void attackEnemyBase(List <Person> enemiesHeroes, Person hero2 , List<Spider> enemySpiders, List<Spider> neutralSpiders, List<Spider> potentialEnemySpider){
int enemySpidersCount = enemySpiders.Count();
int neutralSpidersCount = neutralSpiders.Count();
int potentialEnemiesCount = potentialEnemySpider.Count();
int enemiesHeroesCount = enemiesHeroes.Count();
int windDirection = - 201;
int enemyBaseX = 17630-baseX;
int enemyBaseY = 9000-baseY;
int spyBottomX;
int spyBottomY;
int spyTopX;
int spyTopY;
bool positionTop;
if (enemyBaseX == 17630){
spyBottomX = 14300;
spyBottomY = 8500;
spyTopX =17250;
spyTopY = 4250;
}else{
spyBottomX = 3500;
spyBottomY = 630;
spyTopX =3000;
spyTopY = 200;
}
//bool closeToEnemyID=false;
bool heroCommanded = false;
List <Spider> orderPotential = potentialEnemySpider.OrderByDescending(o=>o.distance).ToList();
List <Spider> orderEnemy = enemySpiders.OrderByDescending(o=>o.distance).ToList();
List <Spider> orderNeutral = neutralSpiders.OrderByDescending(o=>o.distance).ToList();
if(baseX > 4000){
orderEnemy = orderEnemy.OrderBy(o=>o.distance).ToList();
orderNeutral = orderNeutral.OrderBy(o=>o.distance).ToList();
orderPotential = orderPotential.OrderBy(o=>o.distance).ToList();
//Define where to place our hero to spell a mignon in oppenent base trajectory
windDirection = 201;
}
foreach(Spider enemy in potentialEnemySpider){
Console.Error.WriteLine("Ennemies : " + enemy.id);
}
//IF DANGER FOR ENEMY
if(potentialEnemiesCount> 0){
Console.Error.WriteLine("POTENTAL !");
foreach(Spider enemy in orderPotential){
//Check if spider can be spelled
double distanceHeroToSpider = hero2.distance - enemy.distance;
if(distanceHeroToSpider > -1280 && distanceHeroToSpider < 1280 && heroCommanded == false && mana > 10){
//IF SPIDER ATTACK PUSH HIM
//IF SPIDER DOESNT ATTACK REDIRECT TOWARD ENEMY BASE
if( enemy.threatFor==2 && enemy.nearBase == 1 ){
Console.WriteLine("SPELL WIND " + enemyBaseX + " " + enemyBaseY + " WIND " + enemy.id);
heroCommanded =true;
}else if(enemy.threatFor==0){
Console.WriteLine("SPELL CONTROL " + enemy.id + " " + enemyBaseX + " " + enemyBaseY + " CONTROL " + enemy.id);
heroCommanded =true;
}
}
}
}
// IF SPIDER MOVING TOWARD ENEMY BASE
if( enemySpidersCount > 0 && heroCommanded == false){
// Define if a spell has already been thrown this round
foreach(Spider spider in orderEnemy){
//Check if spider can be spelled
double distanceHeroToSpider = hero2.distance - spider.distance;
//PUSH SPIDER IF POSSIBLE
if(distanceHeroToSpider > -1280 && distanceHeroToSpider < 1280 && heroCommanded == false && mana > 20){
Console.WriteLine("SPELL WIND " + enemyBaseX + " " + enemyBaseY + " Spell enemy" );
heroCommanded = true;
}
}
//If no spider close get close to the most enemy threatning spider
if(heroCommanded == false){
int x = orderEnemy[enemySpidersCount-1].posX+windDirection;
int y = orderEnemy[enemySpidersCount-1].posY+windDirection;
Console.WriteLine("MOVE " + x + " " + y + " get close ID" + orderEnemy[enemySpidersCount-1].id);
heroCommanded = true;
}
}
if( neutralSpidersCount > 0 && heroCommanded == false){
foreach(Spider spider in orderNeutral){
//Check if spider can be spelled
double distanceHeroToSpider = hero2.distance - spider.distance;
//Check if distance is close and mana available
if(distanceHeroToSpider > 1280 && distanceHeroToSpider < 1280 && heroCommanded == false && mana > 20){
Console.WriteLine("SPELL CONTROL " + spider.id + " "+ enemyBaseX + " " + enemyBaseY + " Spell neutral" );
Console.Error.WriteLine("CAN ATTACK ID" + spider.id);
heroCommanded = true;
}
}
int spiderCount = orderNeutral.Count;
// Kill the closest spider from our base
if(heroCommanded == false){
int x;
int y;
//Make sure attacking hero is close
double isClose = hero2.distance - orderNeutral[0].distance;
if( mana >= 10 && isClose> -2200 && isClose < 2200 ){
x = orderNeutral[0].posX;
y = orderNeutral[0].posY;
Console.WriteLine("MOVE " + x + " "+ y + " MOVETO" + orderNeutral[0].id);
heroCommanded = true;
}else{
if(hero2.posY < spyTopX -2000){
Console.WriteLine("MOVE " + spyBottomX +" " + spyBottomY + " SPYBOTTOM");
}else{
Console.WriteLine("MOVE " + spyTopX +" " + spyTopY + " SPYTOP");
}
}
}
}
if (neutralSpidersCount == 0 && enemySpidersCount == 0){
Console.WriteLine("MOVE " + spyBottomX +" " + spyBottomY + " SPY ");
}
}
}
/**
* Auto-generated code below aims at helping you parse
* the standard input according to the problem statement.
**/
class Player
{
static void Main(string[] args)
{
string[] inputs;
inputs = Console.ReadLine().Split(' ');
int baseX = int.Parse(inputs[0]); // The corner of the map representing your base
int baseY = int.Parse(inputs[1]);
int heroesPerPlayer = int.Parse(Console.ReadLine()); // Always 3
//METHOD TO FIND DISTANCE PROPRETY VALUE
double findDistance( int posX, int posY){
double squareX = posX * posX;
double squareY = posY * posY;
double squareDist = squareX + squareY;
double dist = Math.Sqrt(squareDist);
return dist;
}
int enemyBaseX = 17630-baseX;
int enemyBaseY = 9000-baseY;
double enemyBaseDistance = findDistance(enemyBaseX, enemyBaseY);
// game loop
while (true)
{
Situation situation = new Situation();
situation.baseX = baseX;
situation.baseY = baseY;
List <Person> allies = new List <Person>();
List <Person> enemy = new List<Person> ();
List <Spider> dangerSpiders = new List <Spider>();
List <Spider> threatSpiders = new List<Spider>();
List <Spider> enemySpiders = new List<Spider>();
List <Spider> neutralSpiders = new List<Spider>();
List <Spider> potentialEnemySpider = new List<Spider>();
for (int i = 0; i < 2; i++)
{
inputs = Console.ReadLine().Split(' ');
int health = int.Parse(inputs[0]); // Each player's base health
int mana = int.Parse(inputs[1]); // Ignore in the first league; Spend ten mana to cast a spell
if(i == 0){
situation.mana = mana;
}
}
int entityCount = int.Parse(Console.ReadLine()); // Amount of heros and monsters you can see
for (int i = 0; i < entityCount; i++)
{
inputs = Console.ReadLine().Split(' ');
int id = int.Parse(inputs[0]); // Unique identifier
int type = int.Parse(inputs[1]); // 0=monster, 1=your hero, 2=opponent hero
int x = int.Parse(inputs[2]); // Position of this entity
int y = int.Parse(inputs[3]);
int shieldLife = int.Parse(inputs[4]); // Ignore for this league; Count down until shield spell fades
int isControlled = int.Parse(inputs[5]); // Ignore for this league; Equals 1 when this entity is under a control spell
int health = int.Parse(inputs[6]); // Remaining health of this monster
int vx = int.Parse(inputs[7]); // Trajectory of this monster
int vy = int.Parse(inputs[8]);
int nearBase = int.Parse(inputs[9]); // 0=monster with no target yet, 1=monster targeting a base
int threatFor = int.Parse(inputs[10]); // Given this monster's trajectory, is it a threat to 1=your base, 2=your opponent's base, 0=neither
//STORE ENEMY HERO
if(type == 2 ){
Person person = new Person();
person.id = id;
person.posX=x;
person.posY=y;
person.health=health;
person.vx = vx;
person.vy= vy;
person.distance=findDistance(x, y);
Console.Error.WriteLine("x:" + x + " y: " + y );
enemy.Add(person);
}
// STORE HEROES
if(type == 1){
Person person = new Person();
person.id = id;
person.posX=x;
person.posY=y;
person.health=health;
person.vx = vx;
person.vy= vy;
person.distance=findDistance(x, y);
allies.Add(person);
}
//Store Spiders
if (type== 0){
Spider spider= new Spider();
spider.id = id;
spider.posX= x;
spider.posY = y;
spider.threatFor= threatFor;
spider.nearBase= nearBase;
spider.vx = vx;
spider.vy = vy;
spider.distance=findDistance(x,y);
if(nearBase==1 && threatFor ==1){
dangerSpiders.Add(spider);
}
//Spider threating and not far from our base
if (nearBase == 0 && threatFor == 1 ){
threatSpiders.Add(spider);
}
//GET SPIDERS ATTACKIG ENEMY BASE
if(threatFor == 2 ){
enemySpiders.Add(spider);
}
//GET spiders in neutral zone
if(nearBase == 0 ){
neutralSpiders.Add(spider);
}
//GET POTENTIAL ENEMY SPIDERS
if(spider.distance - enemyBaseDistance > -6000 && spider.distance - enemyBaseDistance < 6000 ){
potentialEnemySpider.Add(spider);
}
}
}
//DEFENSIVE PLAN FOR THE ROUND
situation.checkIfDanger(dangerSpiders, threatSpiders, allies[0], allies[1]);
//OFFENSIVE PLAN FOR THE ROUND
situation.attackEnemyBase(enemy, allies[2] ,enemySpiders, neutralSpiders, potentialEnemySpider);
}
}
}