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I think folks normally on initial load click a different tab immediately, while the background initial data pull is still going. This leads to one of the connections failing with DB collision.
We could setup mutex here to hold them waiting till first is done.
The text was updated successfully, but these errors were encountered:
I think a lockedForUpdate would work great here, but at the same time we kick off the background matches sync. If we touch the parent Player, this might lead to some issues within the transaction.
I think folks normally on initial load click a different tab immediately, while the background initial data pull is still going. This leads to one of the connections failing with DB collision.
We could setup mutex here to hold them waiting till first is done.
The text was updated successfully, but these errors were encountered: