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Animation completion will not work under some circumstances #10
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can you please paste in a chunk of code of how you add the animations and how you remove them so I can try to reproduce the problem? |
Sorry, not the same as I expected before. It something like that below. I will change the title. While I am touching too fast, the completion block will not work.
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what I see at first sight is that you never actually use the EasyAnimation API to create chains - animateAndChainWithDuration(...). You can cancel only custom EA chains, since the "normal" animations you create with the UIKit API aren't cancelable (but not a bad idea to think if it's possible to do that). Review again the example in the README: https://github.com/icanzilb/EasyAnimation#cancel-chain-animations |
I really want to use your chain, but it doesn't work out while I chain them from different place. #9
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I need to remove all the animations on some layer under specific condition. But after I did something like this, it become impossible to add animation any more. How could I cancel all animation without hurt it?
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