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OpenGL – Build high performance graphics

What You Will Learn:

  • Off-screen rendering and environment mapping techniques to render mirrors
  • Shadow mapping techniques, including variance shadow mapping
  • Implement a particle system using shaders
  • Utilize noise in shaders
  • Make use of compute shaders for physics, animation, and general computing
  • Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices
  • Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically
  • Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection

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OpenGL Build High Performance Graphics, by Packt

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  • C++ 62.3%
  • Objective-C 23.4%
  • C 7.1%
  • GLSL 4.9%
  • JavaScript 0.9%
  • Java 0.7%
  • Other 0.7%