- Off-screen rendering and environment mapping techniques to render mirrors
- Shadow mapping techniques, including variance shadow mapping
- Implement a particle system using shaders
- Utilize noise in shaders
- Make use of compute shaders for physics, animation, and general computing
- Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices
- Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically
- Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection
-
Notifications
You must be signed in to change notification settings - Fork 0
OpenGL Build High Performance Graphics, by Packt
License
IcedLeon/OpenGL-Build-High-Performance-Graphics
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
OpenGL Build High Performance Graphics, by Packt
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C++ 62.3%
- Objective-C 23.4%
- C 7.1%
- GLSL 4.9%
- JavaScript 0.9%
- Java 0.7%
- Other 0.7%