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Implement storing multiple Font atlases in a single asset. #132

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Dandielo opened this issue Jul 4, 2022 · 0 comments
Open

Implement storing multiple Font atlases in a single asset. #132

Dandielo opened this issue Jul 4, 2022 · 0 comments
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enhancement Improvements or additions to code feature Request for a new feature or functionality

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@Dandielo
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Dandielo commented Jul 4, 2022

The idea is that baked font assets can contain multiple atlases with texture data and glyph information.
This would allow to limit the data usage in languages with 2000+ glyphs.

Especially that not all glyphs are reused with the same consistency. Loading an atlas might be even done by level / current location in game.

@Dandielo Dandielo added feature Request for a new feature or functionality enhancement Improvements or additions to code labels Jul 4, 2022
@Dandielo Dandielo modified the milestone: Fonts and UI Jul 4, 2022
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Labels
enhancement Improvements or additions to code feature Request for a new feature or functionality
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