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The idea is that baked font assets can contain multiple atlases with texture data and glyph information.
This would allow to limit the data usage in languages with 2000+ glyphs.
Especially that not all glyphs are reused with the same consistency. Loading an atlas might be even done by level / current location in game.
The text was updated successfully, but these errors were encountered:
The idea is that baked font assets can contain multiple atlases with texture data and glyph information.
This would allow to limit the data usage in languages with 2000+ glyphs.
Especially that not all glyphs are reused with the same consistency. Loading an atlas might be even done by level / current location in game.
The text was updated successfully, but these errors were encountered: