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rightfullyaccused.html
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/
rightfullyaccused.html
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<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="style.css">
<title>Rightfully Accused</title>
</head>
<body style="overflow: hidden;">
<div class="side">
<div class="scrolling-iframe">
<h1><a href ="/">ALICIA IOTT</a></h1>
<iframe src="sidebar.html" seamless="seamless" scrolling="yes"></iframe>
</div>
</div>
<div class="photo-scroll">
<div class="photo-content">
<embed src="https://www.youtube.com/embed/C-bWszpO4A4" frameborder="0" width="500" height ="280" style="bottom:0; position: absolute; padding-bottom:11em;" allowfullscreen>
</div>
</div>
<div class="word-content">
<div class="description">
<p class = "about">
<i>2015</i> Rightfully Accused<br>
<i>Collaborators: Mackenzie Bates, Anton Pleshakov, Greg Rose, Sarah Chen, Daniel Kim</i>
</p>
<p class = "about">
I was the artist in a team of 5 who worked on this game. For the most part, I worked on the aesthetic (wood desktop/dashboard, manila envelopes, old mug shots, etc, books as instructions...) but I also suggested the coffee cup as the "hint" mechanism as it parallels a caffeine rush and I suggested the pins as a way to imply the permanence of tiles. This game was a lot of fun for me because I enjoyed working with noir topics.
</p>
</div>
</div>
</div>
</body>
</html>