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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#define ITEM_TYPE_TEXT 0 // simple text
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
#define ITEM_TYPE_CHECKBOX 3 // check box
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
#define ITEM_TYPE_COMBO 5 // drop down list
#define ITEM_TYPE_LISTBOX 6 // scrollable list
#define ITEM_TYPE_MODEL 7 // model
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
#define ITEM_TYPE_MENUMODEL 14 // special menu model
#define ITEM_ALIGN_LEFT 0 // left alignment
#define ITEM_ALIGN_CENTER 1 // center alignment
#define ITEM_ALIGN_RIGHT 2 // right alignment
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
#define WINDOW_BORDER_NONE 0 // no border
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
#define WINDOW_BORDER_VERT 3 // vertical borders only
#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
#define WINDOW_STYLE_EMPTY 0 // no background
#define WINDOW_STYLE_FILLED 1 // filled with background color
#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
#define WINDOW_STYLE_TEAMCOLOR 4 // team color
#define WINDOW_STYLE_CINEMATIC 5 // cinematic
#define MENU_TRUE 1 // uh.. true
#define MENU_FALSE 0 // and false
#define HUD_VERTICAL 0x00
#define HUD_HORIZONTAL 0x01
#define RANGETYPE_ABSOLUTE 0
#define RANGETYPE_RELATIVE 1
// list box element types
#define LISTBOX_TEXT 0x00
#define LISTBOX_IMAGE 0x01
// list feeders
#define FEEDER_HEADS 0x00 // model heads
#define FEEDER_MAPS 0x01 // text maps based on game type
#define FEEDER_SERVERS 0x02 // servers
#define FEEDER_CLANS 0x03 // clan names
#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
#define FEEDER_REDTEAM_LIST 0x05 // red team members
#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
#define FEEDER_PLAYER_LIST 0x07 // players
#define FEEDER_TEAM_LIST 0x08 // team members for team voting
#define FEEDER_MODS 0x09 // team members for team voting
#define FEEDER_DEMOS 0x0a // team members for team voting
#define FEEDER_SCOREBOARD 0x0b // team members for team voting
#define FEEDER_Q3HEADS 0x0c // model heads
#define FEEDER_SERVERSTATUS 0x0d // server status
#define FEEDER_FINDPLAYER 0x0e // find player
#define FEEDER_CINEMATICS 0x0f // cinematics
#define FEEDER_SAVEGAMES 0x10 // savegames
#define FEEDER_PICKSPAWN 0x11 // NERVE - SMF - wolf mp pick spawn point
#define FEEDER_SOLDIERWEAP 0x12 // NERVE - SMF - wolf mp soldier weapon list
#define FEEDER_LIEUTWEAP 0x13 // NERVE - SMF - wolf mp lieutenant weapon list
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
#define CG_SHOW_ANYTEAMGAME 0x00000004
#define CG_SHOW_HARVESTER 0x00000008
#define CG_SHOW_ONEFLAG 0x00000010
#define CG_SHOW_CTF 0x00000020
#define CG_SHOW_OBELISK 0x00000040
#define CG_SHOW_HEALTHCRITICAL 0x00000080
#define CG_SHOW_SINGLEPLAYER 0x00000100
#define CG_SHOW_TOURNAMENT 0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
#define CG_SHOW_LANPLAYONLY 0x00001000
#define CG_SHOW_MINED 0x00002000
#define CG_SHOW_HEALTHOK 0x00004000
#define CG_SHOW_TEAMINFO 0x00008000
#define CG_SHOW_NOTEAMINFO 0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
#define CG_SHOW_ANYNONTEAMGAME 0x00080000
//(SA)
#define CG_SHOW_TEXTASINT 0x00200000
#define CG_SHOW_HIGHLIGHTED 0x00100000
#define CG_SHOW_NOT_V_BINOC 0x00200000 //----(SA) added // hide on binoc huds
#define CG_SHOW_NOT_V_SNIPER 0x00400000 //----(SA) added // hide on sniper huds
#define CG_SHOW_NOT_V_SNOOPER 0x00800000 //----(SA) added // hide on snooper huds
#define CG_SHOW_NOT_V_FGSCOPE 0x01000000 //----(SA) added // hide on fg42 scope huds
#define CG_SHOW_NOT_V_CLEAR 0x02000000 //----(SA) added // hide on normal, full-view huds
#define CG_SHOW_2DONLY 0x10000000
#define UI_SHOW_LEADER 0x00000001
#define UI_SHOW_NOTLEADER 0x00000002
#define UI_SHOW_FAVORITESERVERS 0x00000004
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
#define UI_SHOW_ANYTEAMGAME 0x00000010
#define UI_SHOW_NEWHIGHSCORE 0x00000020
#define UI_SHOW_DEMOAVAILABLE 0x00000040
#define UI_SHOW_NEWBESTTIME 0x00000080
#define UI_SHOW_FFA 0x00000100
#define UI_SHOW_NOTFFA 0x00000200
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
#define UI_SHOW_NETANYTEAMGAME 0x00000800
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE 1
#define CG_PLAYER_ARMOR_ICON 1
#define CG_PLAYER_ARMOR_VALUE 2
#define CG_PLAYER_HEAD 3
#define CG_PLAYER_HEALTH 4
#define CG_PLAYER_AMMO_ICON 5
#define CG_PLAYER_AMMO_VALUE 6
#define CG_SELECTEDPLAYER_HEAD 7
#define CG_SELECTEDPLAYER_NAME 8
#define CG_SELECTEDPLAYER_LOCATION 9
#define CG_SELECTEDPLAYER_STATUS 10
#define CG_SELECTEDPLAYER_WEAPON 11
#define CG_SELECTEDPLAYER_POWERUP 12
#define CG_FLAGCARRIER_HEAD 13
#define CG_FLAGCARRIER_NAME 14
#define CG_FLAGCARRIER_LOCATION 15
#define CG_FLAGCARRIER_STATUS 16
#define CG_FLAGCARRIER_WEAPON 17
#define CG_FLAGCARRIER_POWERUP 18
#define CG_PLAYER_ITEM 19
#define CG_PLAYER_SCORE 20
#define CG_BLUE_FLAGHEAD 21
#define CG_BLUE_FLAGSTATUS 22
#define CG_BLUE_FLAGNAME 23
#define CG_RED_FLAGHEAD 24
#define CG_RED_FLAGSTATUS 25
#define CG_RED_FLAGNAME 26
#define CG_BLUE_SCORE 27
#define CG_RED_SCORE 28
#define CG_RED_NAME 29
#define CG_BLUE_NAME 30
#define CG_HARVESTER_SKULLS 31 // only shows in harvester
#define CG_ONEFLAG_STATUS 32 // only shows in one flag
#define CG_PLAYER_LOCATION 33
#define CG_TEAM_COLOR 34
#define CG_CTF_POWERUP 35
#define CG_AREA_POWERUP 36
#define CG_AREA_LAGOMETER 37 // painted with old system
#define CG_PLAYER_HASFLAG 38
#define CG_GAME_TYPE 39 // not done
#define CG_SELECTEDPLAYER_ARMOR 40
#define CG_SELECTEDPLAYER_HEALTH 41
#define CG_PLAYER_STATUS 42
#define CG_FRAGGED_MSG 43 // painted with old system
#define CG_PROXMINED_MSG 44 // painted with old system
#define CG_AREA_FPSINFO 45 // painted with old system
#define CG_AREA_SYSTEMCHAT 46 // painted with old system
#define CG_AREA_TEAMCHAT 47 // painted with old system
#define CG_AREA_CHAT 48 // painted with old system
#define CG_GAME_STATUS 49
#define CG_KILLER 50
#define CG_PLAYER_ARMOR_ICON2D 51
#define CG_PLAYER_AMMO_ICON2D 52
#define CG_ACCURACY 53
#define CG_ASSISTS 54
#define CG_DEFEND 55
#define CG_EXCELLENT 56
#define CG_IMPRESSIVE 57
#define CG_PERFECT 58
#define CG_GAUNTLET 59
#define CG_SPECTATORS 60
#define CG_TEAMINFO 61
#define CG_VOICE_HEAD 62
#define CG_VOICE_NAME 63
#define CG_PLAYER_HASFLAG2D 64
#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
#define CG_CAPFRAGLIMIT 66
#define CG_1STPLACE 67
#define CG_2NDPLACE 68
#define CG_CAPTURES 69
// (SA) adding
#define CG_PLAYER_AMMOCLIP_VALUE 70
#define CG_PLAYER_WEAPON_ICON2D 71
#define CG_CURSORHINT 72
#define CG_STAMINA 73
#define CG_PLAYER_WEAPON_HEAT 74
#define CG_PLAYER_POWERUP 75
#define CG_PLAYER_HOLDABLE 76
#define CG_PLAYER_INVENTORY 77
#define CG_AREA_WEAPON 78 // draw weapons here
#define CG_AREA_HOLDABLE 79
#define CG_CURSORHINT_STATUS 80 // like 'health' bar when pointing at a func_explosive
#define CG_PLAYER_WEAPON_STABILITY 81 // shows aimSpreadScale value
#define CG_PLAYER_WEAPON_RECHARGE 82 // DHM - Nerve :: For various multiplayer weapons that have recharge times
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_CLANNAME 203
#define UI_CLANLOGO 204
#define UI_GAMETYPE 205
#define UI_MAPPREVIEW 206
#define UI_SKILL 207
#define UI_BLUETEAMNAME 208
#define UI_REDTEAMNAME 209
#define UI_BLUETEAM1 210
#define UI_BLUETEAM2 211
#define UI_BLUETEAM3 212
#define UI_BLUETEAM4 213
#define UI_BLUETEAM5 214
#define UI_REDTEAM1 215
#define UI_REDTEAM2 216
#define UI_REDTEAM3 217
#define UI_REDTEAM4 218
#define UI_REDTEAM5 219
#define UI_NETSOURCE 220
#define UI_NETMAPPREVIEW 221
#define UI_NETFILTER 222
#define UI_TIER 223
#define UI_OPPONENTMODEL 224
#define UI_TIERMAP1 225
#define UI_TIERMAP2 226
#define UI_TIERMAP3 227
#define UI_PLAYERLOGO 228
#define UI_OPPONENTLOGO 229
#define UI_PLAYERLOGO_METAL 230
#define UI_OPPONENTLOGO_METAL 231
#define UI_PLAYERLOGO_NAME 232
#define UI_OPPONENTLOGO_NAME 233
#define UI_TIER_MAPNAME 234
#define UI_TIER_GAMETYPE 235
#define UI_ALLMAPS_SELECTION 236
#define UI_OPPONENT_NAME 237
#define UI_VOTE_KICK 238
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245
#define UI_NETMAPCINEMATIC 246
#define UI_SERVERREFRESHDATE 247
#define UI_SERVERMOTD 248
#define UI_GLINFO 249
#define UI_KEYBINDSTATUS 250
#define UI_CLANCINEMATIC 251
#define UI_MAP_TIMETOBEAT 252
#define UI_JOINGAMETYPE 253
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
//----(SA) added
#define UI_MENUMODEL 257
#define UI_SAVEGAME_SHOT 258
//----(SA) end
// NERVE - SMF
#define UI_LIMBOCHAT 259
// -NERVE - SMF
#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
#define VOICECHAT_DEFEND "defend" // command someone to go on defense
#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
#define VOICECHAT_YES "yes" // yes, affirmative, etc.
#define VOICECHAT_NO "no" // no, negative, etc.
#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
#define VOICECHAT_INPOSITION "inposition" // I'm in position
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
#define VOICECHAT_PRAISE "praise" // you did something good
// NERVE - SMF - wolf multiplayer class/item selection mechanism
#define WM_START_SELECT 0
#define WM_SELECT_TEAM 1
#define WM_SELECT_CLASS 2
#define WM_SELECT_WEAPON 3
#define WM_SELECT_PISTOL 4
#define WM_SELECT_GRENADE 5
#define WM_SELECT_ITEM1 6
#define WM_AXIS 1
#define WM_ALLIES 2
#define WM_SPECTATOR 3
#define WM_SOLDIER 1
#define WM_MEDIC 2
#define WM_LIEUTENANT 3
#define WM_ENGINEER 4
#define WM_PISTOL_1911 1
#define WM_PISTOL_LUGER 2
#define WM_WEAPON_MP40 3
#define WM_WEAPON_THOMPSON 4
#define WM_WEAPON_STEN 5
#define WM_WEAPON_MAUSER 6
//#define WM_WEAPON_GARAND 7
#define WM_WEAPON_PANZERFAUST 8
#define WM_WEAPON_VENOM 9
#define WM_WEAPON_FLAMETHROWER 10
#define WM_PINEAPPLE_GRENADE 11
#define WM_STICK_GRENADE 12
// -NERVE - SMF
// NERVE - SMF - ui font stuff
#define UI_FONT_DEFAULT 0
#define UI_FONT_NORMAL 1
#define UI_FONT_BIG 2
#define UI_FONT_SMALL 3
#define UI_FONT_HANDWRITING 4
// -NERVE - SMF
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