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Is the MWEngine suitable for multitrack daw? #27

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umtclskn opened this issue Jul 17, 2017 · 2 comments
Closed

Is the MWEngine suitable for multitrack daw? #27

umtclskn opened this issue Jul 17, 2017 · 2 comments

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@umtclskn
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umtclskn commented Jul 17, 2017

Hi,
I'm trying to implement a ordinary multitrack daw.

E.g i have 12 Tracks,
Each tracks have different time range with seconds
(track1: 0-45, track2: 10-30,..., track12: 120-150)

Can the MWengine play files with time manipulation?
thanks.

@igorski
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igorski commented Jul 18, 2017

Hi, what do you exactly mean by time manipulation ?

Judging from your example, each track has content starting and ending at different points and with different durations. This is perfectly feasible in MWEngine.

Each track can have its own dedicated Instrument (which in turn will give it its own dedicated AudioChannel). Each of these instruments can have their own events. If the audio you're playing is a sample, you can create a SampleEvent and position it (setStartPosition(), setEndPosition(), setDuration()) as you please.

When in doubt, you can consult the Wiki pages on :

Instruments
AudioEvents

@umtclskn
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Thanks for reply.

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