forked from buckhx/gofence
/
qrtree.go
47 lines (42 loc) · 952 Bytes
/
qrtree.go
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package geofence
import (
"github.com/buckhx/diglet/geo"
)
// Mutliple rtree segmented by quadtree first, probably only useful in a distributed environment
type Qrfence struct {
zoom int
qrtree map[string]*geo.Rtree
}
func NewQrfence(zoom int) *Qrfence {
return &Qrfence{
zoom: zoom,
qrtree: make(map[string]*geo.Rtree),
}
}
func (q *Qrfence) Add(f *geo.Feature) {
for _, shp := range f.Geometry {
qkeys := shapeQkeys(shp, q.zoom)
for _, key := range qkeys {
if tree, ok := q.qrtree[key]; !ok {
tree = geo.NewRtree()
q.qrtree[key] = tree
tree.Insert(shp, f)
} else {
tree.Insert(shp, f)
}
}
}
}
func (q *Qrfence) Get(c geo.Coordinate) (matchs []*geo.Feature) {
key := c.ToTile(q.zoom).QuadKey()
if tree, ok := q.qrtree[key]; ok {
nodes := tree.Contains(c)
for _, n := range nodes {
feature := n.Feature()
if feature.Contains(c) {
matchs = append(matchs, feature)
}
}
}
return
}