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Currently the battle AI will wait until it has been struck to decide to kite, instead of kiting beforehand to avoid getting hit.
I found it reproducible with 150 greater druids against 350 golems:
Make the AI kite before getting struck if it is within the range of the opposing creature.
Here is the relevant part of the code:
fheroes2/src/fheroes2/ai/normal/ai_normal_battle.cpp
Lines 604 to 619 in 0c08d95
The text was updated successfully, but these errors were encountered:
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Preliminary checks
Describe the problem requiring a solution
Currently the battle AI will wait until it has been struck to decide to kite, instead of kiting beforehand to avoid getting hit.
I found it reproducible with 150 greater druids against 350 golems:
fheroes2.engine.version_.1.0.7.2023-08-22.17-29-20.mp4
Describe the possible solution
Make the AI kite before getting struck if it is within the range of the opposing creature.
Additional info
Here is the relevant part of the code:
fheroes2/src/fheroes2/ai/normal/ai_normal_battle.cpp
Lines 604 to 619 in 0c08d95
The text was updated successfully, but these errors were encountered: