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Passability bug with trees #8390

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2 tasks done
AAS opened this issue Feb 10, 2024 · 7 comments
Open
2 tasks done

Passability bug with trees #8390

AAS opened this issue Feb 10, 2024 · 7 comments
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bug Something doesn't work logic Things related to game logic
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@AAS
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AAS commented Feb 10, 2024

Preliminary checks

Platform

Windows, SDL2 x64, 1.0.12

Describe the bug

Somehow hero can pass through the woods.

Save file

passage_bug.zip

Additional info

image

@AAS AAS added the bug Something doesn't work label Feb 10, 2024
@ihhub
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ihhub commented Feb 10, 2024

Hi @AAS , have you checked the passability in the original game? Is it the same?

@ihhub ihhub added the question Question asked label Feb 10, 2024
@AAS
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AAS commented Feb 10, 2024

Not checked.
But by the map logic you're not supposed to move there like that, the passage was guarded by the monsters on the road at south from selected hero and before the fort itself.

@ihhub
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ihhub commented Feb 10, 2024

@AAS , pleas first check and only then if there is a difference raise a bug. As of now it can be map creator's mistake.

@ihhub ihhub removed the bug Something doesn't work label Feb 10, 2024
@oleg-derevenetz
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This one looks like a real object passability bug. In OG you can't move this way:

DOSBox.0.74-2.1.Cpu.speed_.max.100.cycles.Frameskip.0.Program_.HEROES2.2024-02-10.18-04-30.mp4

@oleg-derevenetz oleg-derevenetz added bug Something doesn't work logic Things related to game logic and removed question Question asked labels Feb 10, 2024
@oleg-derevenetz oleg-derevenetz added this to the 1.2.0 milestone Feb 10, 2024
@oleg-derevenetz
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Most likely related to #4495.

@ihhub
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ihhub commented Feb 11, 2024

Eh...

@ihhub ihhub self-assigned this Feb 13, 2024
@ihhub
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ihhub commented Feb 27, 2024

This is more complex than I anticipated... Some things with passabilities I was able to fix but not this case :(

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