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bmp.py
704 lines (607 loc) · 22.1 KB
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bmp.py
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# -*- coding: utf-8 -*-
"""
bmp.py - module for constructing simple BMP graphics files
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
"""
__version__ = "0.3"
__about = "bmp module, version %s, written by Paul McGuire, October, 2003, updated by Margus Laak, September, 2009" % __version__
from math import ceil, hypot
def shortToString(i):
hi = (i & 0xff00) >> 8
lo = i & 0x00ff
return chr(lo) + chr(hi)
def longToString(i):
hi = (long(i) & 0x7fff0000) >> 16
lo = long(i) & 0x0000ffff
return shortToString(lo) + shortToString(hi)
def long24ToString(i):
return chr(i & 0xff) + chr(i >> 8 & 0xff) + chr(i >> 16 & 0xff)
def stringToLong(input_string, offset):
return ord(input_string[offset+3]) << 24 | ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset])
def stringToLong24(input_string, offset):
return ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset])
class Color(object):
"""class for specifying colors while drawing BitMap elements"""
__slots__ = [ 'red', 'grn', 'blu' ]
__shade = 32
def __init__( self, r=0, g=0, b=0 ):
self.red = r
self.grn = g
self.blu = b
def __setattr__(self, name, value):
if hasattr(self, name):
raise AttributeError, "Color is immutable"
else:
object.__setattr__(self, name, value)
def __str__( self ):
return "R:%d G:%d B:%d" % (self.red, self.grn, self.blu )
def __hash__( self ):
return ( ( long(self.blu) ) +
( long(self.grn) << 8 ) +
( long(self.red) << 16 ) )
def __eq__( self, other ):
return (self is other) or (self.toLong == other.toLong)
def lighten( self ):
return Color(
min( self.red + Color.__shade, 255),
min( self.grn + Color.__shade, 255),
min( self.blu + Color.__shade, 255)
)
def darken( self ):
return Color(
max( self.red - Color.__shade, 0),
max( self.grn - Color.__shade, 0),
max( self.blu - Color.__shade, 0)
)
def toLong( self ):
return self.__hash__()
def fromLong( l ):
b = l & 0xff
l = l >> 8
g = l & 0xff
l = l >> 8
r = l & 0xff
return Color( r, g, b )
fromLong = staticmethod(fromLong)
# define class constants for common colors
Color.BLACK = Color( 0, 0, 0 )
Color.RED = Color( 255, 0, 0 )
Color.GREEN = Color( 0, 255, 0 )
Color.BLUE = Color( 0, 0, 255 )
Color.CYAN = Color( 0, 255, 255 )
Color.MAGENTA = Color( 255, 0, 255 )
Color.YELLOW = Color( 255, 255, 0 )
Color.WHITE = Color( 255, 255, 255 )
Color.DKRED = Color( 128, 0, 0 )
Color.DKGREEN = Color( 0, 128, 0 )
Color.DKBLUE = Color( 0, 0, 128 )
Color.TEAL = Color( 0, 128, 128 )
Color.PURPLE = Color( 128, 0, 128 )
Color.BROWN = Color( 128, 128, 0 )
Color.GRAY = Color( 128, 128, 128 )
class BitMap(object):
"""class for drawing and saving simple Windows bitmap files"""
LINE_SOLID = 0
LINE_DASHED = 1
LINE_DOTTED = 2
LINE_DOT_DASH=3
_DASH_LEN = 12.0
_DOT_LEN = 6.0
_DOT_DASH_LEN = _DOT_LEN + _DASH_LEN
def __init__( self, width, height,
bkgd = Color.WHITE, frgd = Color.BLACK ):
self.wd = int( ceil(width) )
self.ht = int( ceil(height) )
self.bgcolor = 0
self.fgcolor = 1
self.palette = []
self.palette.append( bkgd.toLong() )
self.palette.append( frgd.toLong() )
self.setDefaultPenColor()
tmparray = [ self.bgcolor ] * self.wd
self.bitarray = [ tmparray[:] for i in range( self.ht ) ]
self.currentPen = 1
self.fontName = "%s-%d-%s" % ( "none", 0, "none" )
def setDefaultPenColor( self ):
self.currentPen = self.fgcolor
def setPenColor( self, pcolor ):
oldColor = self.currentPen
# look for c in palette
pcolornum = pcolor.toLong()
try:
self.currentPen = self.palette.index( pcolornum )
except ValueError:
if len( self.palette ) < 256 :
self.palette.append( pcolornum )
self.currentPen = len( self.palette ) - 1
else:
self.currentPen = self.fgcolor
return Color.fromLong( self.palette[oldColor] )
def getPenColor( self ):
return Color.fromLong( self.palette[self.currentPen] )
def plotPoint( self, x, y ):
if ( 0 <= x < self.wd and 0 <= y < self.ht ):
x = int(x)
y = int(y)
self.bitarray[y][x] = self.currentPen
def drawRect( self, x, y, wid, ht, fill=False ):
x = int(x)
y = int(y)
cury = y
# subtract one for line width
wid -= 1
ht -= 1
self.drawLine( x, y, x+wid, y )
if fill:
cury = y
while cury < y+ht:
self.drawLine( x, cury, x+wid, cury )
cury += 1
else:
self.drawLine( x, y, x, y+ht )
self.drawLine( x+wid, y, x+wid, y+ht )
self.drawLine( x, y+ht, x+wid, y+ht )
def drawSquare( self, x, y, wid, fill=False ):
self.drawRect( x, y, wid, wid, fill )
def bresLine(x,y,x2,y2):
"""Bresenham line algorithm"""
steep = 0
coords = []
dx = int(abs(x2 - x)+0.5)
if (x2 - x) > 0:
sx = 1
else:
sx = -1
dy = int(abs(y2 - y)+0.5)
if (y2 - y) > 0:
sy = 1
else:
sy = -1
if dy > dx:
steep = 1
x,y = y,x
dx,dy = dy,dx
sx,sy = sy,sx
dx2 = dx*2
dy2 = dy*2
d = dy2 - dx
for i in range(0,dx):
coords.append( (x,y) )
while d >= 0:
y += sy
d -= dx2
x += sx
d += dy2
if steep: #transpose x's and y's
coords = [ (c[1],c[0]) for c in coords ]
coords.append( (x2,y2) )
return coords
bresLine = staticmethod( bresLine )
def _drawLine( self, x1, y1, x2, y2 ):
# special checks for vert and horiz lines
if ( x1 == x2 ):
if 0 <= x1 < self.wd:
if ( y2 < y1 ):
y1,y2 = y2,y1
cury = max( y1, 0 )
maxy = min( y2, self.ht-1 )
while cury <= maxy :
self.plotPoint( x1, cury )
cury += 1
return
if ( y1 == y2 ):
if ( 0 <= y1 < self.ht ):
if ( x2 < x1 ):
x1,x2 = x2,x1
curx = max( x1, 0 )
maxx = min( x2, self.wd-1 )
while curx <= maxx:
self.plotPoint( curx, y1 )
curx += 1
return
for pt in BitMap.bresLine(x1, y1, x2, y2):
self.plotPoint( pt[0], pt[1] )
def _drawLines( self, lineSegs ):
for x1,y1,x2,y2 in lineSegs:
self._drawLine( x1, y1, x2, y2 )
def drawLine( self, x1, y1, x2, y2, type=LINE_SOLID ):
if type == BitMap.LINE_SOLID:
self._drawLine( x1, y1, x2, y2 )
elif type == BitMap.LINE_DASHED:
# how many segs?
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DASH_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx2 = dx / 2.0
dy2 = dy / 2.0
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
curx += dx
cury += dy
if curx + dx2 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
self._drawLines( segs )
elif type == BitMap.LINE_DOTTED:
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DOT_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx2 = dx / 2.0
dy2 = dy / 2.0
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
curx += dx
cury += dy
if curx + dx2 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
self._drawLines( segs )
elif type == BitMap.LINE_DOT_DASH:
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DOT_DASH_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx3 = dx / 3.0
dy3 = dy / 3.0
dx23 = 0.62*dx
dy23 = 0.62*dy
dx56 = 0.78*dx
dy56 = 0.78*dy
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) )
curx += dx
cury += dy
if curx + dx3 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
if curx + dx23 < x2:
if curx + dx56 > x2:
segs.append( ( curx + dx23, cury + dy23, x2, y2 ) )
else:
segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) )
else:
pass #segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
segs.append( ( curx, cury, x2, y2 ) )
self._drawLines( segs )
def drawCircle( self, cx, cy, r, fill=False ):
x = 0
y = r
d = 1 - r
self.plotPoint(cx, cy + y)
self.plotPoint(cx, cy - y)
if fill:
self.drawLine(cx - y, cy, cx + y, cy)
else:
self.plotPoint(cx + y, cy)
self.plotPoint(cx - y, cy)
while( y > x ):
if ( d < 0 ):
d += ( 2*x + 3 )
else:
d += ( 2*(x-y) + 5 )
y -= 1
x += 1
if fill:
self.drawLine(cx + x - 1, cy + y, cx - x + 1, cy + y)
self.drawLine(cx - x + 1, cy - y, cx + x - 1, cy - y)
self.drawLine(cx + y - 1, cy + x, cx - y + 1, cy + x)
self.drawLine(cx - y + 1, cy - x, cx + y - 1, cy - x)
else:
self.plotPoint(cx + x, cy + y)
self.plotPoint(cx + y, cy + x)
self.plotPoint(cx - x, cy - y)
self.plotPoint(cx - y, cy - x)
self.plotPoint(cx + x, cy - y)
self.plotPoint(cx - y, cy + x)
self.plotPoint(cx - x, cy + y)
self.plotPoint(cx + y, cy - x)
def _saveBitMapNoCompression( self ):
line_padding = (4 - (self.wd % 4)) % 4
# write bitmap header
_bitmap = "BM"
_bitmap += longToString( 54 + self.ht*(self.wd*3 + line_padding) ) # DWORD size in bytes of the file
_bitmap += longToString( 0 ) # DWORD 0
_bitmap += longToString( 54 )
_bitmap += longToString( 40 ) # DWORD header size = 40
_bitmap += longToString( self.wd ) # DWORD image width
_bitmap += longToString( self.ht ) # DWORD image height
_bitmap += shortToString( 1 ) # WORD planes = 1
_bitmap += shortToString( 24 ) # WORD bits per pixel = 8
_bitmap += longToString( 0 ) # DWORD compression = 0
_bitmap += longToString( self.ht * (self.wd * 3 + line_padding) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
_bitmap += longToString( 0 ) # DWORD horiz pixels per meter (?)
_bitmap += longToString( 0 ) # DWORD ver pixels per meter (?)
_bitmap += longToString( 0 ) # DWORD number of colors used = 256
_bitmap += longToString( 0 ) # DWORD number of "import colors = len( self.palette )
# write pixels
self.bitarray.reverse()
for row in self.bitarray:
for pixel in row:
c = self.palette[pixel]
_bitmap += long24ToString(c)
for i in range(line_padding):
_bitmap += chr( 0 )
return _bitmap
"""
f = file( filename, "wb" )
line_padding = (4 - (self.wd % 4)) % 4
# write bitmap header
f.write( "BM" )
#f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file
f.write( longToString( 54 + self.ht*(self.wd*3 + line_padding) ) ) # DWORD size in bytes of the file
f.write( longToString( 0 ) ) # DWORD 0
#f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data
f.write( longToString( 54 ) )
f.write( longToString( 40 ) ) # DWORD header size = 40
f.write( longToString( self.wd ) ) # DWORD image width
f.write( longToString( self.ht ) ) # DWORD image height
f.write( shortToString( 1 ) ) # WORD planes = 1
f.write( shortToString( 24 ) ) # WORD bits per pixel = 8
f.write( longToString( 0 ) ) # DWORD compression = 0
f.write( longToString( self.ht * (self.wd * 3 + line_padding) ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD number of colors used = 256
f.write( longToString( 0 ) ) # DWORD number of "import colors = len( self.palette )
# write pixels
self.bitarray.reverse()
for row in self.bitarray:
print len(row)
for pixel in row:
c = self.palette[pixel]
f.write( long24ToString(c) )
for i in range(line_padding):
f.write( chr( 0 ) )
# close file
f.close()
"""
def _saveBitMapWithCompression( self, filename ):
"""
At the moment we don't support it
"""
# open file
f = file( filename, "wb" )
# write bitmap header
f.write( "BM" )
f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file
f.write( longToString( 0 ) ) # DWORD 0
f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data
f.write( longToString( 40 ) ) # DWORD header size = 40
f.write( longToString( self.wd ) ) # DWORD image width
f.write( longToString( self.ht ) ) # DWORD image height
f.write( shortToString( 1 ) ) # WORD planes = 1
f.write( shortToString( 8 ) ) # WORD bits per pixel = 8
f.write( longToString( 1 ) ) # DWORD compression = 1=RLE8
f.write( longToString( self.wd * self.ht ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?)
f.write( longToString( len(self.palette) ) ) # DWORD number of colors used = 256
f.write( longToString( len(self.palette) ) ) # DWORD number of "import colors = len( self.palette )
# write bitmap palette
for clr in self.palette:
f.write( longToString( clr ) )
for i in range( len(self.palette), 256 ):
f.write( longToString( 0 ) )
# write pixels
pixelBytes = 0
self.bitarray.reverse()
for row in self.bitarray:
rleStart = 0
curPixel = rleStart+1
while curPixel < len(row):
if row[curPixel] != row[rleStart] or curPixel-rleStart == 255:
# write out from rleStart thru curPixel-1
f.write( chr( curPixel-rleStart ) )
f.write( chr( row[rleStart] ) )
pixelBytes += 2
rleStart = curPixel
else:
pass
curPixel += 1
# write out last run of colors
f.write( chr( curPixel-rleStart ) )
f.write( chr( row[rleStart] ) )
pixelBytes += 2
# end of line code
f.write( chr(0) )
f.write( chr(0) )
pixelBytes += 2
# end of bitmap code
f.write( chr(0) )
f.write( chr(1) )
pixelBytes += 2
# now fix sizes in header
f.seek(2)
f.write( longToString( 54 + 256*4 + pixelBytes ) ) # DWORD size in bytes of the file
f.seek(34)
f.write( longToString( pixelBytes ) ) # DWORD size in bytes of the file
# close file
f.close()
def saveFile( self, filename, compress=False ):
if compress:
_b = self._saveBitMapWithCompression( filename )
else:
_b = self._saveBitMapNoCompression( )
f = file(filename, 'wb')
f.write(_b)
f.close()
def getBitmap(self, compress=False):
_b = ''
if compress:
print 'Not yet implemented'
else:
_b = self._saveBitMapNoCompression()
return _b
def _drawFont(self, start_x, start_y, data):
max_width = 0
# empty font, like space
if len(data) == 0:
return (0, 0)
start_y += data[0]
for data_y in range(1, len(data)):
# calculate maximum font width
if len(data[data_y]) > max_width:
max_width = len(data[data_y])
for data_x in range(0, len(data[data_y])):
#d_x = start_x * 3 + data_x * 3
d_x = start_x + data_x
if data[data_y][data_x] == '1':
self.plotPoint(d_x, start_y + data_y)
width = max_width
height = len(data)
return (width, height)
def drawText(self, text, x, y):
offset_x = 0
offset_y = 0
for idx in range(0, len(text)):
(width, height) = self._drawFont(x + offset_x, y + offset_y, self.font[ord(text[idx])])
offset_x += (width + 1)
def setFont(self, font_data):
self.font = font_data
def loadImage(self, image):
width = stringToLong(image, 0x12)
height = stringToLong(image, 0x16)
self.wd = width
self.ht = height
self.bgcolor = 0
self.fgcolor = 0
self.palette = []
self.currentPen = 0
bitarray = []
bitarray.append([])
row_idx = 0
col_idx = 0
idx_offset = stringToLong(image, 0xa)
idx = idx_offset
line_padding = (4 - ( width % 4 ) ) % 4
bytes_in_row = width*3 + line_padding
while (idx+3) <= len(image):
if col_idx >= width:
# end of row, dismiss padding
row_idx += 1
idx += line_padding
col_idx = 0
if idx + 3 > len(image):
break
# add new row to image
bitarray.append([])
c = Color(ord(image[idx+2]), ord(image[idx+1]), ord(image[idx]))
# register palette
colorNum = c.toLong()
try:
self.currentPen = self.palette.index(colorNum)
except ValueError:
if len( self.palette ) < 256 :
self.palette.append(colorNum)
self.currentPen = len( self.palette ) - 1
else:
self.currentPen = self.fgcolor
bitarray[row_idx].append(self.currentPen)
idx += 3
col_idx += 1
# this is it
bitarray.reverse()
self.bitarray = bitarray
if __name__ == "__main__":
# set test to run
# 1 - line and shape drawing
# 2 - text display
test = 1
if test == 1:
bmp = BitMap( 400, 400, Color.TEAL.lighten() )
"""
bmp.drawSquare( 0, 0, 400 )
# draw variety of colors
colors = [ Color.BLACK, Color.RED, Color.GREEN, Color.BLUE, \
Color.CYAN, Color.MAGENTA, Color.YELLOW, Color.BLUE, \
Color.DKRED, Color.DKGREEN, Color.DKBLUE, Color.TEAL, \
Color.PURPLE, Color.BROWN, Color.GRAY ]
for i,c in enumerate(colors):
bmp.setPenColor( c )
for j in range(8):
bmp.drawRect( i*25, j*45, 25, 45, True )
bmp.setPenColor( bmp.getPenColor().lighten() )
bmp.setDefaultPenColor()
bmp.drawRect( i*25, 0, 25, 360, False )
# test drawing lines at various angles
bmp.setPenColor( Color.WHITE )
bmp.drawSquare( 10, 10, 380 )
bmp.drawSquare( 9, 9, 382 )
bmp.drawLine( 10, 10, 389, 389 )
bmp.drawLine( 10, 10, 70, 389 )
bmp.drawLine( 10, 10, 389, 70 )
bmp.drawLine( 10, 389, 389, 10 )
bmp.drawLine( 10, 389, 70, 10 )
bmp.drawLine( 10, 70, 389, 10 )
# test saving and restoring pen color
saveColor = bmp.setPenColor( Color.DKGREEN )
bmp.drawRect( 90, 100, 40, 30, fill=True )
bmp.setPenColor( saveColor )
bmp.drawRect( 95, 105, 30, 20, fill=True )
# test drawing circles
bmp.setPenColor( Color.DKRED )
bmp.drawCircle( 250, 150, 40, fill=True )
bmp.setPenColor( Color.WHITE )
bmp.drawCircle( 250, 150, 25, fill=True )
bmp.setPenColor( Color.BLUE )
bmp.drawCircle( 250, 150, 20, fill=True )
bmp.setPenColor( Color.WHITE )
bmp.drawCircle( 250, 150, 18, fill=True )
bmp.setPenColor( Color.BLUE )
bmp.drawCircle( 250, 150, 8 )
# test lines of different types
bmp.setPenColor( Color.BLACK )
bmp.drawLine( 10, 380, 389, 380, BitMap.LINE_DASHED )
bmp.drawLine( 10, 373, 389, 373, BitMap.LINE_DOTTED )
bmp.drawLine( 10, 365, 389, 365, BitMap.LINE_DOT_DASH )
bmp.drawLine( 10, 358, 389, 325, BitMap.LINE_DASHED )
bmp.drawLine( 10, 353, 389, 320, BitMap.LINE_DOTTED )
bmp.drawLine( 10, 348, 389, 315, BitMap.LINE_DOT_DASH )
"""
import gae_bmp_font
bmp = BitMap( 500, 40, Color.TEAL.lighten() )
bmp.setFont(gae_bmp_font.font_data)
bmp.setPenColor( Color.BLUE )
bmp.drawText('abcdefghijklmnoprstuvxyz1234567890ABCDEFGHIJKLMNOPRSTUVXYZ!@#$^%&^**()_}{\",.?<>', 10, 10)
bmp.drawLine( 0, 0, 10, 10)
bmp.saveFile( "test.bmp" )
#bmp.saveFile( "C:\\temp\\test_nocompress.bmp", compress=False )