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lua2d

An 3d game engine with full lua binding, but it is still in a very eraly stage.

It use cppgl to deal with OpenGL; Nodes are organized by levels, like Director->Scene->Layer->Sprite; We support 2D ImageSprite, MeshSprite now.

####It just works:

####Demo: I want to see the file.

static void lua2d_demo()
{
    auto& director = l2d::Director::getInstance();
    director.init(600, 600, "appName");

    auto scene = l2d::Scene::create();
    auto layer = l2d::Layer::create();

    auto gaoda = l2d::MeshSprite::create("gaoda.obj", "gaoda.jpg");
    gaoda->load();

    gaoda->setX(0.5f);
    gaoda->scale(1.5f);
    gaoda->rotate(-45.0f);
    gaoda->setZ(0.5f);
    gaoda->scale(1.2f);
    gaoda->setY(-20.0f);
    
    layer->addSprite(gaoda);
  
    scene->addLayer(layer, 0);
    director.runWithScene(scene);
    director.setProj(glm::radians(45.0f), 800.0f/600.0f, 1.0f, 100000.0f);
    director.lookAt(glm::vec3(23.1f,80.0f,90.2f), glm::vec3(0.1f,0.1f, 0.0f), glm::vec3(0.0f,1.0f,0.0f));
    director.mainLoop();
}

####Changes:

20150512 mesh is supported.

####Todo: there are many things should be done... .

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Lua 2d game engine(very early stage)

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