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If we wanted to constrain the spline to the surface, we could - but we would lose the Euclidean-distance rescaling that we get "free" as a part of the spline.
We could write our own rescaler, based on farver::compare_color(), but that might be a bit much.
Although the control points are constrained to a surface, the Bézier spline is not.
This results in an inconsistency (note the max chroma):
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