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I found myself in a similar situation. We would like to setup a custom OSS to handle Oculus, Pico, Steam subsystems, ... I'm finding it difficult to start, I was hoping I can pick your brain on how to go about setting this up.
Is creating a new OnlineSubSystem class the idea? Inheriting from Epic's OnlineSubSystem.h
The text was updated successfully, but these errors were encountered:
Ah, that part is most likely very outdated since it was from the UE4.27 OSS/Oculus era. I haven't looked at the UE5 version but iirc, the new online subsystem/epic online services were rewritten to make it more friendly
fwiw, the ue4 OSS were a nightmare. We used Playfab to handle multiple systems. Hard to give a recommend since it's all very context specific to what you want to do + what's available (e.g. support steam+ps5, oculus, desktop vs mobile, support simple auth or full online services like matchmaking etc)
Hi @ikrima ,
Came across your custom OSS guide found here: https://ikrima.dev/ue4guide/networking/online-subsystem/using-multiple-custom-online-subsystems/
I found myself in a similar situation. We would like to setup a custom OSS to handle Oculus, Pico, Steam subsystems, ... I'm finding it difficult to start, I was hoping I can pick your brain on how to go about setting this up.
Is creating a new OnlineSubSystem class the idea? Inheriting from Epic's OnlineSubSystem.h
The text was updated successfully, but these errors were encountered: