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crossplatform.targets
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crossplatform.targets
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build" ToolsVersion="4.0">
<Target Name="CheckOS">
<Error Condition=" '$(OS)'!='Windows_NT' And '$(OS)'!='Unix'" Text="Unknown OS: $(OS)" />
</Target>
<Choose>
<When Condition=" '$(OS)'=='Windows_NT' ">
<ItemGroup>
<Reference Include="Eto.WinForms">
<HintPath>..\packages\Eto.Platform.Windows.2.3.0\lib\net45\Eto.WinForms.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D9">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.Direct3D9.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.MediaFoundation">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.MediaFoundation.dll</HintPath>
</Reference>
<Reference Include="SharpDX.RawInput">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.RawInput.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="SharpDX.XInput">
<HintPath>..\packages\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\SharpDX.XInput.dll</HintPath>
</Reference>
<Reference Include="MonoGame.QuakeConsole, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.QuakeConsole.WindowsDX.1.1.3\lib\net45\MonoGame.QuakeConsole.dll</HintPath>
</Reference>
<Reference Include="MonoGame.QuakeConsole.PythonInterpreter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.QuakeConsole.PythonInterpreter.WindowsDX.1.1.3\lib\net45\MonoGame.QuakeConsole.PythonInterpreter.dll</HintPath>
</Reference>
</ItemGroup>
</When>
<When Condition=" '$(OS)'=='Unix' ">
<ItemGroup>
<Reference Include="Eto.Gtk2, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\Eto.Platform.Gtk.2.3.0\lib\net45\Eto.Gtk2.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\NVorbis.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\OpenTK.dll</HintPath>
</Reference>
<Reference Include="MonoGame.QuakeConsole, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.QuakeConsole.DesktopGL.1.1.3\lib\net45\MonoGame.QuakeConsole.dll</HintPath>
</Reference>
<Reference Include="MonoGame.QuakeConsole.PythonInterpreter, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.QuakeConsole.PythonInterpreter.DesktopGL.1.1.3\lib\net45\MonoGame.QuakeConsole.PythonInterpreter.dll</HintPath>
</Reference>
</ItemGroup>
</When>
</Choose>
</Project>