/
player_request.go
158 lines (119 loc) Β· 3.33 KB
/
player_request.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"encoding/json"
strfmt "github.com/go-openapi/strfmt"
"github.com/go-openapi/errors"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// PlayerRequest player request
// swagger:model PlayerRequest
type PlayerRequest struct {
// alias
// Required: true
Alias *string `json:"alias"`
// first name
// Required: true
FirstName *string `json:"first_name"`
// last name
// Required: true
LastName *string `json:"last_name"`
// role
// Required: true
// Enum: [rifler igl support awper]
Role *string `json:"role"`
}
// Validate validates this player request
func (m *PlayerRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAlias(formats); err != nil {
res = append(res, err)
}
if err := m.validateFirstName(formats); err != nil {
res = append(res, err)
}
if err := m.validateLastName(formats); err != nil {
res = append(res, err)
}
if err := m.validateRole(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *PlayerRequest) validateAlias(formats strfmt.Registry) error {
if err := validate.Required("alias", "body", m.Alias); err != nil {
return err
}
return nil
}
func (m *PlayerRequest) validateFirstName(formats strfmt.Registry) error {
if err := validate.Required("first_name", "body", m.FirstName); err != nil {
return err
}
return nil
}
func (m *PlayerRequest) validateLastName(formats strfmt.Registry) error {
if err := validate.Required("last_name", "body", m.LastName); err != nil {
return err
}
return nil
}
var playerRequestTypeRolePropEnum []interface{}
func init() {
var res []string
if err := json.Unmarshal([]byte(`["rifler","igl","support","awper"]`), &res); err != nil {
panic(err)
}
for _, v := range res {
playerRequestTypeRolePropEnum = append(playerRequestTypeRolePropEnum, v)
}
}
const (
// PlayerRequestRoleRifler captures enum value "rifler"
PlayerRequestRoleRifler string = "rifler"
// PlayerRequestRoleIgl captures enum value "igl"
PlayerRequestRoleIgl string = "igl"
// PlayerRequestRoleSupport captures enum value "support"
PlayerRequestRoleSupport string = "support"
// PlayerRequestRoleAwper captures enum value "awper"
PlayerRequestRoleAwper string = "awper"
)
// prop value enum
func (m *PlayerRequest) validateRoleEnum(path, location string, value string) error {
if err := validate.Enum(path, location, value, playerRequestTypeRolePropEnum); err != nil {
return err
}
return nil
}
func (m *PlayerRequest) validateRole(formats strfmt.Registry) error {
if err := validate.Required("role", "body", m.Role); err != nil {
return err
}
// value enum
if err := m.validateRoleEnum("role", "body", *m.Role); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *PlayerRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *PlayerRequest) UnmarshalBinary(b []byte) error {
var res PlayerRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}