/
doomasm.s
542 lines (494 loc) · 8.7 KB
/
doomasm.s
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
@ -*- tab-width: 8 -*-
.arch armv5te
.syntax unified
.macro CODE32_FN name
.section .text.\name, "ax", %progbits
.p2align 2
.code 32
.type \name, %function
.global \name
\name:
.endm
CODE32_FN FixedMulAsm
smull r2, r3, r0, r1
lsr r0, r2, #16
orr r0, r0, r3, lsl #16
bx lr
CODE32_FN FixedDivAsm
eor r12, r0, r1 // -quo
eor r2, r0, r0, asr #31
eor r3, r1, r1, asr #31
sub r2, r2, r0, asr #31
sub r3, r3, r1, asr #31
mov r0, #0x7fffffff
lsr r1, r2, #15
eor r0, r0, r12, asr #31
lsl r2, #17
cmp r1, r3
bxhs lr
mov r0, #2
1: lsls r2, #1
adc r1, r1
cmp r1, r3
subhs r1, r3
adcs r0, r0
bcc 1b
tst r12, r12
rsbmi r0, #0 // quo
bx lr
SCREENWIDTH = 320
SCREENHEIGHT = 200
.macro pixaddress x, y, m=1
ldr r3, =firstpix
mov r1, #SCREENWIDTH
ldr r3, [r3]
.if \m == 2
mla r1, \y, r1, r3
add r1, r1, \x, lsl #1
.else
mla r1, \y, r1, \x
add r1, r3
.endif
.endm
CODE32_FN R_DrawColumnAsm
push {r4-r5,lr}
ldr r0, =dc_yl
ldr r1, =dc_yh
ldr r0, [r0]
ldr r1, [r1]
subs r2, r1, r0
blt 9f
ldr r4, =dc_x
ldr r4, [r4]
pixaddress r4, r0
ldr r4, =centery
ldr lr, =dc_iscale
ldr r12, =dc_texturemid // frac
ldr r4, [r4]
ldr lr, [lr]
ldr r12, [r12]
sub r3, r0, r4
ldr r4, =dc_iscale
mla r3, lr, r3, r12
ldr r4, [r4]
lsl r3, #9
lsl r4, #9
ldr lr, =dc_source
ldr r5, =dc_colormap
ldr lr, [lr]
ldr r5, [r5]
mov r12, #SCREENWIDTH
1: lsr r0, r3, #16+9
ldrb r0, [lr, r0]
ldrb r0, [r5, r0]
strb r0, [r1], r12
add r3, r4
subs r2, #1
bge 1b
9: pop {r4-r5,pc}
CODE32_FN R_DrawColumnLowAsm
push {r4-r5,lr}
ldr r0, =dc_yl
ldr r1, =dc_yh
ldr r0, [r0]
ldr r1, [r1]
subs r2, r1, r0
blt 9f
ldr r4, =dc_x
ldr r4, [r4]
pixaddress r4, r0, 2
ldr r4, =centery
ldr lr, =dc_iscale
ldr r12, =dc_texturemid // frac
ldr r4, [r4]
ldr lr, [lr]
ldr r12, [r12]
sub r3, r0, r4
ldr r4, =dc_iscale
mla r3, lr, r3, r12
ldr r4, [r4]
lsl r3, #9
lsl r4, #9
ldr lr, =dc_source
ldr r5, =dc_colormap
ldr lr, [lr]
ldr r5, [r5]
mov r12, #SCREENWIDTH
1: lsr r0, r3, #16+9
ldrb r0, [lr, r0]
ldrb r0, [r5, r0]
strb r0, [r1, #1]
strb r0, [r1], r12
add r3, r4
subs r2, #1
bge 1b
9: pop {r4-r5,pc}
FUZZTABLE = 50
CODE32_FN R_DrawFuzzColumnAsm
push {r4-r5,lr}
ldr r0, =dc_yl
ldr r1, =dc_yh
ldr r2, =viewheight
ldr r0, [r0]
ldr r1, [r1]
ldr r2, [r2]
cmp r0, #1
movlt r0, #1
sub r2, #2
cmp r1, r2
movgt r1, r2
subs r2, r1, r0
blt 9f
ldr r4, =dc_x
ldr r4, [r4]
pixaddress r4, r0
ldr r3, =colormaps
ldr r5, =fuzzpos
ldr r3, [r3]
ldr r4, [r5]
add r3, #256 * 6
ldr lr, =fuzzoffset
mov r12, #SCREENWIDTH
1: ldr r0, [lr, r4, lsl #2]
ldrb r0, [r1, r0]
ldrb r0, [r3, r0]
strb r0, [r1], r12
add r4, #1
cmp r4, #FUZZTABLE
moveq r4, #0
subs r2, #1
bge 1b
str r4, [r5]
9: pop {r4-r5,pc}
CODE32_FN R_DrawFuzzColumnLowAsm
push {r4-r5,lr}
ldr r0, =dc_yl
ldr r1, =dc_yh
ldr r2, =viewheight
ldr r0, [r0]
ldr r1, [r1]
ldr r2, [r2]
cmp r0, #1
movlt r0, #1
sub r2, #2
cmp r1, r2
movgt r1, r2
subs r2, r1, r0
blt 9f
ldr r4, =dc_x
ldr r4, [r4]
pixaddress r4, r0, 2
ldr r3, =colormaps
ldr r5, =fuzzpos
ldr r3, [r3]
ldr r4, [r5]
add r3, #256 * 6
ldr lr, =fuzzoffset
mov r12, #SCREENWIDTH
1: ldr r0, [lr, r4, lsl #2]
ldrb r0, [r1, r0]
ldrb r0, [r3, r0]
strb r0, [r1, #1]
strb r0, [r1], r12
add r4, #1
cmp r4, #FUZZTABLE
moveq r4, #0
subs r2, #1
bge 1b
str r4, [r5]
9: pop {r4-r5,pc}
CODE32_FN R_DrawSpanAsm
push {r4-r7,lr}
ldr r0, =ds_x1
ldr r1, =ds_x2
ldr r0, [r0]
ldr r1, [r1]
subs r2, r1, r0
blt 9f
ldr r4, =ds_y
ldr r4, [r4]
pixaddress r0, r4
ldr r5, =ds_yfrac
ldr r3, =ds_xfrac
ldr r5, [r5]
ldr r3, [r3]
lsl r5, #10
lsl r3, #10
ldr r6, =ds_ystep
ldr r4, =ds_xstep
ldr r6, [r6]
ldr r4, [r4]
lsl r6, #10
lsl r4, #10
ldr r12, =ds_source
ldr lr, =ds_colormap
ldr r12, [r12]
ldr lr, [lr]
1: lsr r0, r3, #26
lsr r7, r5, #26
add r3, r4
add r5, r6
orr r0, r0, r7, lsl #6
ldrb r0, [r12, r0]
ldrb r0, [lr, r0]
strb r0, [r1], #1
subs r2, #1
bhs 1b
9: pop {r4-r7,pc}
CODE32_FN R_DrawSpanLowAsm
push {r4-r7,lr}
ldr r0, =ds_x1
ldr r1, =ds_x2
ldr r0, [r0]
ldr r1, [r1]
subs r2, r1, r0
blt 9f
ldr r4, =ds_y
ldr r4, [r4]
pixaddress r0, r4, 2
ldr r5, =ds_yfrac
ldr r3, =ds_xfrac
ldr r5, [r5]
ldr r3, [r3]
lsl r5, #10
lsl r3, #10
ldr r6, =ds_ystep
ldr r4, =ds_xstep
ldr r6, [r6]
ldr r4, [r4]
lsl r6, #10
lsl r4, #10
ldr r12, =ds_source
ldr lr, =ds_colormap
ldr r12, [r12]
ldr lr, [lr]
1: lsr r0, r3, #26
lsr r7, r5, #26
add r3, r4
add r5, r6
orr r0, r0, r7, lsl #6
ldrb r0, [r12, r0]
ldrb r0, [lr, r0]
orr r0, r0, r0, lsl #8
strh r0, [r1], #2
subs r2, #1
bhs 1b
9: pop {r4-r7,pc}
.macro palette16 name
lsr r2, 2
lsr r3, 3
lsr r4, 3
orr r3, r3, r2, lsl #5
orr r3, r3, r4, lsl #11
strh r3, [r1], #2
subs r12, #1
.endm
CODE32_FN pal_update16_asm
push {r4,lr}
mov r12, #256
sub r1, #256 * 2
movs lr, r2
bne 2f
1: ldrb r2, [r0, #1]
ldrb r3, [r0, #2]
ldrb r4, [r0], #3
palette16
bhi 1b
pop {r4,pc}
2: ldrb r2, [r0, #1]
ldrb r3, [r0, #2]
ldrb r4, [r0], #3
ldrb r2, [lr, r2]
ldrb r3, [lr, r3]
ldrb r4, [lr, r4]
palette16
bhi 2b
pop {r4,pc}
.macro UPDATE_COPY4 r6, r7, r8, r9
and \r6, r3, \r9, lsl #1
and \r7, r3, \r9, lsr #7
and \r8, r3, \r9, lsr #15
and \r9, r3, \r9, lsr #23
ldrh \r6, [r2, \r6]
ldrh \r7, [r2, \r7]
ldrh \r8, [r2, \r8]
ldrh \r9, [r2, \r9]
orr \r6, \r6, \r7, lsl #16
orr \r7, \r8, \r9, lsl #16
.endm
CODE32_FN scr_update_1d1_asm
push {r4-r11,lr}
sub r2, r1, #256 * 2
mov r5, #SCREENHEIGHT
ldr r3, =0x1fe
1: mov r4, #SCREENWIDTH
2: ldmia r0!, {r9,r11}
UPDATE_COPY4 r6, r7, r8, r9
UPDATE_COPY4 r8, r9, r10, r11
stmia r1!, {r6-r9}
subs r4, #8
bhi 2b
subs r5, #1
bhi 1b
pop {r4-r11,pc}
CODE32_FN scr_update_1d2_asm
push {r4-r11,lr}
sub r2, r1, #256 * 4
mov r12, #SCREENWIDTH
mov r3, #SCREENHEIGHT
ldr lr, =0x00400802
ldr r5, =0xf81f07e0
mov r4, #0x3fc
1: sub r3, r3, r12, lsl #16
2: ldr r11, [r0, r12]
ldr r10, [r0], #4
and r8, r4, r11, lsl #2
and r9, r4, r11, lsr #6
and r6, r4, r10, lsl #2
and r7, r4, r10, lsr #6
ldr r6, [r2, r6]
ldr r7, [r2, r7]
ldr r8, [r2, r8]
ldr r9, [r2, r9]
add r6, r7
add r8, r9
add r6, r8
and r7, lr, r6, lsr #2
add r6, lr
add r6, r7
and r6, r5
and r8, r4, r11, lsr #14
and r9, r4, r11, lsr #22
orr r11, r6, r6, lsl #16
lsr r11, #16
and r6, r4, r10, lsr #14
and r7, r4, r10, lsr #22
ldr r6, [r2, r6]
ldr r7, [r2, r7]
ldr r8, [r2, r8]
ldr r9, [r2, r9]
add r6, r7
add r8, r9
add r6, r8
and r7, lr, r6, lsr #2
add r6, lr
add r6, r7
and r6, r5
orr r6, r6, r6, lsr #16
orr r6, r11, r6, lsl #16
str r6, [r1], #4
adds r3, #4 << 16
bmi 2b
add r0, r12
subs r3, #2
bhi 1b
pop {r4-r11,pc}
.macro READ2X2
mov r4, #0x3fc
ldrh r8, [r0, r12]
ldrh r6, [r0], #2
and r9, r4, r8, lsr #6
and r7, r4, r6, lsr #6
and r6, r4, r6, lsl #2
and r8, r4, r8, lsl #2
ldr r6, [r2, r6]
ldr r7, [r2, r7]
ldr r8, [r2, r8]
ldr r9, [r2, r9]
.endm
.macro SCALE15X_12 r6, r7, lsl, lsr
add r11, \r6, \r7
and r4, r11, lr, lsl #1
add r4, r4, r11, lsl #1
and r11, r10, \r6, lsl #2
orr r11, r11, r11, \lsl #16
and r4, r10
\lsr r11, #16
orr r4, r4, r4, \lsr #16
orr r11, r11, r4, \lsl #16
.endm
CODE32_FN scr_update_3d2_asm
push {r4-r11,lr}
sub r2, r1, #256 * 4
mov r12, #SCREENWIDTH
mov r3, #SCREENHEIGHT
ldr lr, =0x00400802
ldr r10, =0xf81f07e0
1: sub r3, r3, r12, lsl #16
2:
READ2X2
SCALE15X_12 r6, r7, lsl, lsr
str r11, [r1], #4
and r5, r10, r7, lsl #2
orr r5, r5, r5, lsr #16
lsl r5, #16
add r7, r9
add r11, r6, r8
and r4, r11, lr, lsl #1
add r4, r4, r11, lsl #1
and r4, r10
orr r4, r4, r4, lsl #16
add r11, r7
and r6, lr, r11, lsr #2
add r11, r6
add r11, lr
and r11, r10
orr r11, r11, r11, lsr #16
lsl r11, #16
orr r11, r11, r4, lsr #16
str r11, [r1, #480 * 2 - 4]
and r4, r7, lr, lsl #1
add r4, r4, r7, lsl #1
and r4, r10
orr r4, r4, r4, lsl #16
orr r5, r5, r4, lsr #16
SCALE15X_12 r8, r9, lsl, lsr
str r11, [r1, #480 * 4 - 4]
and r4, r10, r9, lsl #2
orr r11, r4, r4, lsl #16
READ2X2
and r4, r10, r8, lsl #2
orr r4, r4, r4, lsr #16
lsl r4, #16
orr r4, r4, r11, lsr #16
str r4, [r1, #480 * 4]
and r4, r10, r6, lsl #2
orr r4, r4, r4, lsr #16
lsl r4, #16
orr r4, r4, r5, lsr #16
str r4, [r1], #4
lsl r5, #16
orr r5, r5, r11, lsr #16
SCALE15X_12 r7, r6, lsr, lsl
str r11, [r1], #4
add r11, r6, r8
and r4, r11, lr, lsl #1
add r4, r4, r11, lsl #1
and r4, r10
orr r4, r4, r4, lsr #16
lsl r4, #16
orr r4, r4, r5, lsr #16
str r4, [r1, #480 * 2 - 8]
add r7, r9
add r11, r7
and r4, lr, r11, lsr #2
add r11, r4
add r11, lr
and r11, r10
orr r11, r11, r11, lsl #16
lsr r11, #16
and r4, r7, lr, lsl #1
add r4, r4, r7, lsl #1
and r4, r10
orr r4, r4, r4, lsr #16
orr r11, r11, r4, lsl #16
str r11, [r1, #480 * 2 - 4]
SCALE15X_12 r9, r8, lsr, lsl
str r11, [r1, #480 * 4 - 4]
adds r3, #4 << 16
bmi 2b
add r0, r12
add r1, #480 * 4
subs r3, #2
bhi 1b
pop {r4-r11,pc}